fb74e2f615
Components editing |
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.. | ||
anticheat | ||
cnr | ||
config | ||
gta | ||
_blank.pwn | ||
_main.pwn | ||
analytics.pwn | ||
attachments.pwn | ||
floodcontrol.pwn | ||
helpers.pwn | ||
lookup.pwn | ||
mailer.pwn | ||
physics_dynamic.pwn | ||
README.md | ||
sampac.pwn | ||
security.pwn | ||
servervars.pwn |
Irresistible Gaming Development Framework
Copyright (C) 2011-2019
Source Contributors: Lorenc, Stev, Damen
BIG THANKS to Stev, Nibble, Banging7Grams, Kova, Queen and Panther for making this possible.
Custom Script Callbacks
SetPlayerRandomSpawn( playerid )
- Called when a player is attempting to be respawned somewhere randomly
OnServerUpdate( )
- Called every second (or sooner) indefinitely
OnServerTickSecond( )
- Called every second (specifically) indefinitely
OnPlayerUpdateEx( playerid )
- Same interval as OnServerUpdate, but it is called indefinitely for every player in-game
- When you wish to update something frequently, but not use OnPlayerUpdate
OnPlayerTickSecond( playerid )
- Called every second (specifically a second) for a player, indefinitely
OnServerGameDayEnd( )
- Called every 24 minutes in-game (basically when a new day starts)
OnNpcConnect( npcid )
- Called specifically when an NPC connects, as OnPlayerConnect will not
OnNpcDisconnect( npcid, reason )
- Called specifically when an NPC disconnects, as OnPlayerDisconnect will not
OnPlayerDriveVehicle( playerid, vehicleid )
- Called when a player enters a vehicle as a driver
OnPlayerPassedBanCheck( playerid )
- Called when a player passes a ban check (done before authenticating)
OnPlayerRegister( playerid )
- Called when a player successfully registers an account
OnPlayerLogin( playerid )
- Called when a player successfully logs into their account
OnHouseOwnerChange( houseid, ownerid )
- Called when the ownership of a home is changed
OnPlayerFirstSpawn( playerid )
- Called when a player spawns for the first time
OnPlayerMovieMode( playerid, toggled )
- Called when player toggles movie mode
OnPlayerAccessEntrance( playerid, entranceid )
- Called when a player accesses an entrance id
OnPlayerEndModelPreview( playerid, handleid )
- Called when a player closes a model preview
OnGangLoad( gangid )
- Called when a gang is loaded
OnGangUnload( gangid, bool: deleted )
- Called when a gang is unloaded (or deleted)
OnPlayerJoinGang( playerid, gangid )
- Called when a player joins a gang
OnPlayerLeaveGang( playerid, gangid, reason )
- Called when a player leaves a gang
OnPlayerEnterHouse( playerid, houseid )
- Called when a player enters a house
OnPlayerAttemptBreakIn( playerid, houseid, businessid )
- Called when a player attempts to break into a business/house
OnPlayerLoadTextdraws( playerid )
- Called when a player is loading textdraws
OnPlayerUnloadTextdraws( playerid )
- Called when a player is unloading textdraws (on death, request class...)
OnPlayerC4Blown( playerid, Float: X, Float: Y, Float: Z, worldid )
- Called when a player C4 is blown
OnPlayerJailed( playerid )
- Called when a player is jailed
OnPlayerUnjailed( playerid, reasonid )
- Called when a player is unjailed for a reason id
OnPlayerArrested( playerid, victimid, totalarrests, totalpeople )
- Called when a player is arrested
OnPlayerMoneyChanged( playerid, amount )
- Called when a player's money is changed
OnServerVariablesLoaded( )
- Called when server variables are fully loaded