Shorten lines in config file

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Eric 2017-01-08 17:05:29 +01:00
parent 39e3b4f837
commit 5a40f84e21

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@ -4,11 +4,13 @@
#
# Lines starting with '#' are comments and are ignored by the server.
# Set the main command you have to enter to manage the shops (default: "/shop ...")
# Set the main command you have to enter to manage the shops
# (default: "/shop ...")
main-command-name: "shop"
# Set the language of the item-, enchantment-, potion- and arrow-effect names
# The value must equal to the name of one of a file in the 'lang' folder (without the '.lang' extension)
# The value must equal to the name of one of a file in the 'lang' folder
# (without the '.lang' extension)
language-file: "en_US"
# Set whether the floating shop items on top of the chest should be shown
@ -44,35 +46,44 @@ enable-towny-integration: true
enable-vendor-messages: true
# Set whether the buy- and sell price should be arranged below each other.
# The first line will be the buy price with the message "message.hologram.only-buy",
# the second line will be the sell price with the message "message.hologram.only-sell".
# The first line will be the buy price with the message
# "message.hologram.only-buy", the second line will be the sell price
# with the message "message.hologram.only-sell".
# If buying or selling is disabled, a line for that price will not be created.
# (The messages can be found and modified in the specified language file)
two-line-prices: false
# Set the amount (may be negative) a hologram should be lifted in the y-axis,
# when "two-line-prices" is set to true and buying and selling is enabled at the shop.
# when "two-line-prices" is set to true and buying and selling is enabled
# at the shop.
# The higher the number, the higher will the hologram be.
# A value of '1' equals to one block, and a value of '0.25' is equal to the height of one line.
# A value of '1' equals to one block, and a value of '0.25' is equal to the
# height of one line.
two-line-hologram-lift: 0.25
# Set the amount (may be negative) a hologram should be lifted in the y-axis,
# when "two-line-prices" is set to true and only buying or selling is enabled at the shop.
# when "two-line-prices" is set to true and only buying or selling is
# enabled at the shop.
one-line-hologram-lift: 0
# Set the amount (may be negative) a hologram should be lifted in the y-axis.
# If the hologram lift is already increased by the values above, the holograms will
# still be lifted by the here specified amount. This also works with 'two-line-prices' disabled.
# If the hologram lift is already increased by the values above,
# the holograms will still be lifted by the here specified amount.
# This also works with 'two-line-prices' disabled.
hologram-lift: 0
# Set whether players should be allowed to sell their items, even if the amount they have, is
# lower than the amount, the shop owner has set for the given price, or if the inventory of the chest
# doesn't have enough space for all the items, but only for a few, or if the player only has enough money for
# a few items, but not for the amount, the shop owner has set. When set to true, players may also
# buy items from a shop, even if the amount of items in the chest is lower than the amount, the shop owner has
# set for the given price, or if they don't have enough space in the inventory for all of the items, but
# only for a few, or if the shop owner doesn't have enough money to buy all of the items, the player wants to sell.
# The price will be calculated correspondingly. (If it's not clear enough, please let me know)
# Set whether players should be allowed to sell their items, even if the
# amount they have, is lower than the amount, the shop owner has set for the
# given price, or if the inventory of the chest doesn't have enough space
# for all the items, but only for a few, or if the player only has enough
# money for a few items, but not for the amount, the shop owner has set.
# When set to true, players may also buy items from a shop, even if the
# amount of items in the chest is lower than the amount, the shop owner has
# set for the given price, or if they don't have enough space in the
# inventory for all of the items, but only for a few, or if the shop owner
# doesn't have enough money to buy all of the items, the player wants to
# sell. The price will be calculated correspondingly.
# (If it's not clear enough, please let me know)
auto-calculate-item-amount: false
# Set whether prices may contain decimals (prices of existing shops will stay)
@ -81,26 +92,32 @@ allow-decimals-in-price: true
# Set whether players should be allowed to sell/buy broken items
allow-broken-items: false
# Set whether the level of a potion or tipped arrow (if upgraded) should be appended to the item name.
# If set to true, the level ("II") will be displayed after the item name, but only if the item
# does NOT have a custom name. If set to false, it will only be shown in the shop info message.
# Set whether the level of a potion or tipped arrow (if upgraded) should be
# appended to the item name. If set to true, the level ("II") will be
# displayed after the item name, but only if the item does NOT have a
# custom name. If set to false, it will only be shown in the
# shop info message.
append-potion-level-to-item-name: false
# Set whether shops should automatically be removed from the database if an error occurred while loading
# e.g. when no chest is found at a shop's location
# This might be useful if you're removing shop chests with WorldEdit, resetting plots, or similar
# Set whether shops should automatically be removed from the database if
# an error occurred while loading e.g. when no chest is found at a
# shop's location.
# This might be useful if you're removing shop chests with WorldEdit,
# resetting plots, or similar
remove-shop-on-error: false
# Set whether the mouse buttons should be inverted.
# Default:
# Right-Click -> Buy
# Left-Click -> Sell
# Left-Click -> Sell
invert-mouse-buttons: false
# Set the maximal distance (in blocks) to the shop where the player can see the hologram.
# Set the maximal distance (in blocks) to the shop where the
# player can see the hologram.
maximal-distance: 2
# Set the maximal distance (in blocks) to the shop where the player can see the floating shop item.
# Set the maximal distance (in blocks) to the shop where the
# player can see the floating shop item.
maximal-item-distance: 40
# Set the time in seconds between automatic shop reloads.
@ -132,24 +149,24 @@ buy-greater-or-equal-sell: true
# Important: You must have exactly 2 spaces between the text and the edge.
# You can find the item names in the 'item_names.txt' file.
minimum-prices:
# "STONE:1": 0.5
# "DIAMOND_SWORD": 100
# "STONE:1": 0.5
# "DIAMOND_SWORD": 100
# Set the maximum prices for each individual Item. Not per Stack, per single Item!
# To add an item, follow the format below.
# Important: You must have exactly 2 spaces between the text and the edge.
# You can find the item names in the 'item_names.txt' file.
maximum-prices:
# "STONE:1": 19.9
# "DIAMOND_SWORD": 1000
# "STONE:1": 19.9
# "DIAMOND_SWORD": 1000
# Set the items of which a player can't create a shop.
# To add an item, follow the format below.
# Important: You must have exactly 2 spaces between the text and edge.
# You can find the item names in the 'item_names.txt' file.
# You can find the item names in the 'item_names.txt' file.
blacklist:
# - "STONE:1"
# - "DIAMOND_BLOCK"
# - "STONE:1"
# - "DIAMOND_BLOCK"
# Set whether the custom WorldGuard flags should be allowed by default
# (true = Allowed by default, false = Denied by default)
@ -174,7 +191,8 @@ database:
# (You can leave this empty if you're using SQLite)
mysql:
# ...interval in seconds, when the database should be pinged, to keep the connection alive
# ...interval in seconds, when the database should be pinged,
# to keep the connection alive
# You can set this to '0' to disable the ping interval
ping-interval: 3600
@ -203,6 +221,8 @@ shop-limits:
# If set to true, admin shops won't be added to a player's shop count.
exclude-admin-shops: true
# Set the amount of shops that anyone who doesn't have a specific permission may have.
# If you don't want the players to have a limit by default, set the value to -1.
# Set the amount of shops that anyone who doesn't have a
# specific permission may have.
# If you don't want the players to have a limit by default
# set the value to -1.
default: 5