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Only add shop if not already loaded
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@ -313,11 +313,21 @@ public class ShopUtils {
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for (Shop shop : result) {
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for (Shop shop : result) {
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Location loc = shop.getLocation();
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Location loc = shop.getLocation();
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// Don't add shop if shop is already loaded
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if (shopLocation.containsKey(loc)) {
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continue;
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}
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int x = loc.getBlockX() / 16;
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int x = loc.getBlockX() / 16;
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int z = loc.getBlockZ() / 16;
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int z = loc.getBlockZ() / 16;
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// Only add shop if chunk is still loaded
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// Don't add shop if chunk is no longer loaded
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if (loc.getWorld().isChunkLoaded(x, z) && shop.create(true)) {
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if (!loc.getWorld().isChunkLoaded(x, z)) {
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continue;
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}
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if (shop.create(true)) {
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addShop(shop, false);
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addShop(shop, false);
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loadedShops.add(shop);
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loadedShops.add(shop);
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}
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}
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