Eric
b73ad05034
Use permission based shop limits
...
This also removes the permission "shopchest.limits"
Closes #27
2016-11-12 15:02:10 +01:00
Eric
8452fad8a3
Hide messages in the console on auto reload
2016-10-12 20:09:18 +02:00
Eric
f75e07aad0
Show shop item and hologram on creation
2016-10-12 18:30:51 +02:00
Eric
6009ad20c3
Amount must be greater than 0
2016-10-12 18:25:36 +02:00
Eric
99a15fd8f6
Fix ocelot spawn eggs
...
Closes #29
2016-09-27 20:26:04 +02:00
Eric
076846d74e
Fix error when a book doesn't have a title (e.g. book and quill)
2016-09-27 20:24:50 +02:00
Eric
c9c5b5b37d
Slightly improved economy transactions
...
- Only start the second economy transaction after the first one succeeds
- Undo the first transaction if the second one fails
2016-09-07 17:00:59 +02:00
Eric
94011c997d
Improved illogical condition whether buying/selling is enabled
2016-09-06 11:53:20 +02:00
Eric
c9a63c7cbb
Display "Disabled" instead of 0$ when selling/buying is disabled
2016-09-06 11:53:06 +02:00
Eric
da772fcbd6
Shop items now protected from spreading and growing blocks
2016-09-06 11:16:36 +02:00
Eric
f76ec6fe2d
Added null check for shop item when updating visibility
2016-08-20 12:41:27 +02:00
Eric
6a96e235a6
Readded autoReconnect parameter to MySQL connection url
2016-08-20 12:38:53 +02:00
Eric
684a0b3c8a
Use bukkit's ChatColor
2016-08-19 19:47:12 +02:00
Eric
1b51318dbe
Fixed shop items after teleporting far or changing worlds
2016-08-19 14:34:02 +02:00
Eric
418c82e4bf
Display UUID when a vendor's name is not found
2016-08-19 12:48:59 +02:00
Eric
c8f4e8980e
Fixed error message in console after teleporting
...
p.getWorld() does not return the right world when the process of teleporting has not yet finished. We need to use the world of the passed location object, which in the PlayerTeleportEvent is e.getTo()
2016-08-18 22:59:12 +02:00
MineTheCube
e94463ccbe
Make logEconomy asynchronous ( #21 )
2016-08-18 16:59:57 +02:00
Eric
dfdf253837
Removed "softdepend" and "loadbefore" in plugin.yml
2016-08-18 15:37:34 +02:00
Eric
7c27fc0d54
Added configurable value "allow-decimals-in-price"
...
When disabled, "auto-calculate-item-amount" will be disabled too, even if it's set to true in the config.
This closes #20
2016-08-18 15:33:58 +02:00
Eric
6205dfbd65
Merge pull request #18 from MineTheCube/master
...
- Improve listeners performances
- Fixes #17
2016-08-18 15:03:37 +02:00
MineTheCube
1c079b5abe
Change method name to what it really does
2016-08-18 14:43:36 +02:00
MineTheCube
55a3bb87d3
Change event priority and ignore cancelled
...
Make it consistent with ShopItemListener#onPlayerMove(PlayerMoveEvent)
2016-08-18 14:34:43 +02:00
Eric
d1453d5839
Added economy log in database file
...
Closes #19
2016-08-18 13:30:14 +02:00
MineTheCube
c2b6281410
Improve listeners performances
...
This should slightly improve performances, especially with a lot of shops.
Now shops are updated only on block changes and not every move event.
It also uses distanceSquared instead of distance to avoid sqrt operations.
2016-08-18 02:14:59 +02:00
Eric
be52d2c623
Added config value "maximal-item-distance"
...
This should fix the issue, that shop items are despawning and not spawning again after the chunk unloads.
The item spawn delay was removed.
2016-08-17 21:26:55 +02:00
Eric
f8dd53bf31
Use #getNMSClass in #sendPacket instead of Class#forName
2016-08-17 13:16:37 +02:00
Eric
efaec3cd93
Fixed admin shops
2016-08-17 13:14:35 +02:00
Eric
f511ff66a0
Added configurable item spawn delay after join
...
This might fix the issue, that items won't be spawned after joining.
2016-08-17 12:54:19 +02:00
Eric
af3b6612b1
Fixed version and JsonBuilder
2016-08-16 19:59:45 +02:00
Eric
a8f1051dc2
Changed description of ping-interval in config file
2016-08-16 15:17:05 +02:00
Eric
c220f269c8
Reset shop item after cancelled shop break
2016-08-16 15:11:44 +02:00
Eric
4bf5472e61
Added way to auto calculate item amount
...
You can find an explanation here:
- https://www.spigotmc.org/threads/shopchest.87948/page-15#post-1820672
- In the configuration file
2016-08-16 15:06:26 +02:00
Eric
aa2051e9cc
Added configurable ping interval to MySQL
2016-08-16 12:26:35 +02:00
Eric
51584a3d04
Removed almost every stack trace that might me printed
...
Stack traces will now be printed in the debug log (if enabled) and in the console, there will only be displayed an error message without the stack trace
2016-08-10 13:47:25 +02:00
Eric
6bce68768a
Only apply additional hologram lift on two-line-shops
...
(When "two-line-prices" is enabled and the shop has buying and selling enabled)
2016-08-10 13:47:25 +02:00
Eric
ade20c8255
Remove a shop by breaking its chest
...
I'm gonna close #8 with this.
2016-08-10 13:46:52 +02:00
Eric
5a975661eb
Added way to show prices in hologram below each other
2016-08-09 22:10:44 +02:00
Eric
be17d366d9
Added missing shopchest.config permission
2016-08-09 17:47:03 +02:00
Eric
9a9f95eec2
Added extra class for BlockExplodeEvent
...
BlockExplodeEvent class is not found in v1.8_R1, and if a class is not found in a listener, the whole listener with all its event won't get registered.
2016-08-09 15:04:34 +02:00
Eric
c713d0f014
Replace deprecated getItemInHand method
2016-08-09 14:41:41 +02:00
Eric
a95106a335
Client-side shop items
...
All shop items are now spawned with packets and reflection client-side, so probably duplicated items are history (finally). This also allowed me to remove the ClearLag and LWC dependency, as ClearLag can't remove client-side items and LWC's Magnet Sucker can't suck them inside a chest. I also changed a bit in the classes of the nms package, so all required classes have to be found before attempting to do anything.
Fixes #11 and fixes #4
2016-08-08 22:04:29 +02:00
Eric
bb54c7da67
Fixed NPE when player clicks in air
2016-08-06 13:32:37 +02:00
Eric
417aaa36d3
Allow not officially supported server versions
...
As ShopChest is now using reflection, if the NMS code didn't change much in the new version, it may work (except for unknown item names)
2016-08-06 12:23:24 +02:00
Eric
312e7c9dca
Disconnect from database when plugin disables
...
+ Reconnect to database on shop reload or server reload
+ A few debug messages were added on SQLExceptions
2016-08-06 12:17:53 +02:00
Eric
d99f63a8e5
Now displays if a potion is extended
2016-08-05 22:16:14 +02:00
Eric
20badd36fb
Added possibility to append potion level to item name
2016-08-05 21:44:11 +02:00
Eric
7e24b8e596
Changed message when translation not found
...
Apparently the old message wasn't clear enough
2016-08-05 21:25:57 +02:00
Eric
d3111a3670
Debug timestamp should be in 24h format
2016-08-05 16:42:01 +02:00
Eric
57af99da1b
Now using reflection instead of different modules
...
This commit also fixes spawn eggs on 1.8.x
2016-08-05 15:26:47 +02:00
Eric
54a1b637c6
Converted ShopChest to Maven Project
2016-07-03 20:59:29 +02:00
Eric
dae00a2013
Updated Javadoc
2016-07-02 14:22:47 +02:00
Eric
8b736da181
Prevent liquids from washing shop items away
2016-07-01 17:09:49 +02:00
Eric
582cc76c83
Add player head item name
2016-07-01 16:43:55 +02:00
Eric
c975437b66
Fix 1.9 Item names being loaded in 1.8
2016-07-01 16:15:12 +02:00
Eric
8bef79d47f
Prevent blocks from being placed or pushed above the chest
...
Fixes #6
2016-07-01 16:13:44 +02:00
Eric
57c6955d6a
Creation price should only be withdrawn if the shop is created successfully
2016-07-01 14:33:13 +02:00
Eric
8f75f9f90d
Check database connection before accessing it
...
This hopefully fixes #7
2016-07-01 14:28:31 +02:00
Eric
428d4bf029
Fix typo in javadoc of UpdateChecker
2016-07-01 13:50:40 +02:00
Eric
80a32bf0dc
Added Javadoc
2016-06-30 21:59:06 +02:00
Eric Biedert
f52be003ab
ItemMeta of shop item should be applied + Remove Items with "shopItem" metadata on disable
2016-06-28 21:33:11 +02:00
Eric Biedert
3b734ac429
Code Cleanup
2016-06-28 21:19:05 +02:00
Eric Biedert
4470300624
Renamed Listeners and their package
2016-06-28 18:30:48 +02:00
Eric Biedert
82cffd8c31
Fixed some localization errors
2016-06-24 19:23:56 +02:00
Eric Biedert
67016787df
Double Chests shouldn't be counted twice
2016-06-24 18:39:31 +02:00
Eric Biedert
2b9a2c957f
Admin shops can be excluded of shop limits
2016-06-24 18:13:33 +02:00
Eric Biedert
04e63c6225
Prevent Zombies from picking up shop item
2016-06-24 14:53:20 +02:00
Eric
08286e6beb
Added configurable language for everything and more
...
This can read the default minecraft language files, but in order to
translate the messages, you need to add the message section from the
en_US.lang.
Also, spawn eggs will work now, the title of music discs will be
displayed in the info sections and "tipped arrow effect" is now named
"potion effect" and is displayed also if the product is a potion,
splashed potion or a lingering potion (and of course tipped arrows).
The message configuration is no longer found in the config.yml file, but
has gone to the .lang file, so you need to reconfigure every message!
As the Jsoup library is no longer needed, the filesize of the final jar
shrunk quite a bit.
Maybe there are some more changes, which I already forgot.
2016-06-22 20:51:29 +02:00
Eric
77d474fb03
Fix Item Names for Heads and Colored Banners
2016-06-22 20:51:29 +02:00
Eric
22a1876d6e
Renamed some Items
2016-06-09 21:35:51 +02:00
Eric
e5ed1918ad
Ensure that all shop item get removed on disable
2016-06-09 20:34:10 +02:00
Eric
9a37efd49e
Fixed explosion protection
2016-06-09 19:46:40 +02:00
Eric
479bf49286
Creator of an admin shop shouldn't need enough money to let players sell
2016-06-09 19:39:00 +02:00
Eric
8def855a43
Added 1.10 Support (1.10_R1)
2016-06-09 19:34:48 +02:00
Eric
260bc8f594
Format Prices with Vault
...
ShopChest will now use the currency symbol specified in the configuration of the economy plugin.
2016-06-08 16:28:47 +02:00
Eric
01886ca88a
Fix money transfers on sales
2016-06-08 16:17:33 +02:00
Eric
18457357ba
Hide vendor and in-stock in info message if Admin Shop
2016-06-08 16:08:49 +02:00
Eric
f155b67f4c
Players should be able to open their sell-only shops
...
Also, they should be able to open shops even when they don't have permission to buy something
2016-06-08 16:06:36 +02:00
Eric
1666051eb8
Display '∞' instead of '-1' in the shop limits message
2016-06-05 18:53:46 +02:00
Eric
b423fbd98b
Shops created at double chests will be saved now
2016-06-05 18:46:14 +02:00
Eric
e1aaa34c92
Better display prices
...
Examples:
- "3$" instead of "3.0$"
- "3.50$" instead of "3.5$"
2016-06-03 18:20:55 +02:00
Eric
77365f388c
Changed method of adding and removing a shop
...
Well, I had to change quite a bit and hopefully this fixes the issue,
that shop items can be collected and that shops aren't saved or reloaded
correctly.
2016-06-03 17:58:53 +02:00
Eric
e2e034bcc8
Added shop creation costs (configurable)
2016-06-03 16:28:44 +02:00
Eric
ce2c812b27
Added Graph "Database Type" to Statistics Page
...
Statistics Page: http://mcstats.org/plugin/ShopChest
2016-06-03 15:03:38 +02:00
Eric
3ff0b4c556
Changed the way LWC is loaded (if available)
2016-06-03 14:42:48 +02:00
Eric
380705fe29
Fixed update-available message not displayed correctly in console
2016-06-03 14:30:42 +02:00
Eric
9690817f40
Add LWC magnet pull listener
...
Currently only working with 'LWC Unofficial - Entity locking' by
'Me_Goes_RAWR' v1.7.3 or later.
2016-06-02 20:36:48 +02:00
Eric
70449399bc
Added MySQL Support
2016-06-01 21:30:46 +02:00
Eric
0015adefb5
Improved and simplified buy and sell methods
...
Well, at least I hope I've improved that...
This should also fix the bug (what initially was my goal), where the
item didn't get removed from the player's inventory after selling it.
2016-05-31 18:07:38 +02:00
Eric
654fa260f4
Shortened SQLite/Database class
...
The method to get data of the database has changed completely so the
uses also had to be changed. The IDE also did some code reformatting,
but these are just very small changes.
2016-05-29 15:32:54 +02:00
Eric
e00f30bf0b
Automatically convert infinite to admin shops
2016-05-29 13:53:38 +02:00
Eric
ddebe5c594
Removed Infinite Shops
...
I don't see any sense, why infinite shops should exist. They are
basically the same as admin shops, except that money gets withdrawn from
the vendor for something he doesn't even get or money gets deposited to
the vendor for something that he sold, but didn't even have.
Also the possibility to convert the database column 'infinite' to
'shoptype' has been removed, so server owners, who update from a version
below 1.7.1 first have to download a version below 1.8.0 to let the
resource convert the database columns.
2016-05-29 13:41:14 +02:00
Eric
f9f5068f6d
Simplified saving of item_names.txt file
2016-05-29 12:35:46 +02:00
Eric
543da0682b
Automated code cleanup by IntelliJ IDEA
...
As I Switched from Eclipse to IntelliJ IDEA, I also had to add a few
entries to the .gitignore file.
2016-05-28 16:28:13 +02:00
Eric
099208de67
Add support for both hands when buying or selling something
2016-05-27 16:22:40 +02:00
Eric
4c022dd9dc
On admin and infinite shops, the player must have enough items
2016-05-27 15:00:39 +02:00
Eric
c4bc318a25
The creator of an admin shop should be able to use it
2016-05-27 14:57:47 +02:00
Eric
04636a7b01
Added 1.9.4 Support (1.9_R2)
2016-05-11 18:53:34 +02:00
Eric
54b0f42eaf
Allow multiline broadcast messages
...
Apparently the new-line character isn't detected so I had to make a
workaround with a custom new-line character (#n) where it could split
the lines.
2016-05-07 22:50:26 +02:00
Eric
5f5fd05e6c
Removed some unnecessary extra lines
2016-05-07 15:41:55 +02:00
Eric
558741e587
Re-added broadcast messages
...
They work a bit different now. They are still only shown on startup, on
join or when a player checks for updates, but also if no update is
available. Also the player needs the permission "shopchest.broadcast" in
order to get the message.
2016-05-07 15:35:34 +02:00