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66 lines
2.0 KiB
Markdown
66 lines
2.0 KiB
Markdown
# Protocol Core
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- [Protocol Core](#protocol-core)
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- [Transport](#transport)
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- [Entity ID](#entity-id)
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- [BaseMessage](#basemessage)
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## Transport
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For starting we simply use JSON + Websockets.
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## Entity ID
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* Room alias: `#<roomAlias>@<serverpart>`
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* Username: `@<username>@<serverpart>`
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* User ID with any 3PID: `%<type>:<data>@<serverpart>`
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* Currently supported only following types: `email` and `msisdn`.
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* Raw User ID: `@<UUID>@<serverpart>`
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* Message ID: `&<uuid>@<serverpart (from which server the message was sent)>`
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* Room ID: `!<roomID>@<serverpart>`
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* Single server-part: `<serverpart>`
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**Server-part**:
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- hostname: `IPv4 / [IPv6] / dns-domain:<port (1-65535)>` (for end-users use)
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- server ID: static SHA256 hash string from 4096 characters (for internal protocol use)
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**Username/Room alias/RoomID** - MUST NOT be empty, and MUST contain only the characters `a-z`, `0-9`, `.`, `_`, `=`, `-`, and `/`.
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**Special business rules**:
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- RoomID SHOULD be UUID identifier.
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- Servers MUST use server ID in internal purposes instead of normal server-part with hostname. Only end-users MUST use normal server-part with hostname. This is done for easy multi-domain serving.
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## BaseMessage
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BaseMessage is a basic message model, basis of the whole protocol. It is used for a very easy protocol extension process.
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BaseMessage scheme:
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```typescript
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interface BaseMessage {
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/**
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* Message identifier (used to track the request-response chain)
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*/
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id: string,
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/**
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* Type of message (used to determine which extension this message belongs to)
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*/
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type: string,
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/**
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* From which entity this message is send
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*/
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from: EntityID,
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/**
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* Message recipient
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*/
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to: EntityID,
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/**
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* Operation success indicator (used to determine if the error happened while processing request)
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*/
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ok: boolean,
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/**
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* Message payload (used to store extra information in message, list of permissible fields in the payload depends on "type" field)
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*/
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payload: Map<K,V>
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}
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``` |