sfcnr/gamemodes/irresistible/cnr/features/gangs/turfs.pwn

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc
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* Module: cnr\features\gangs\turfs.pwn
* Purpose: turfing module for gangs
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#if defined MAX_FACILITIES
#define MAX_TURFS ( sizeof( g_gangzoneData ) + MAX_FACILITIES )
#else
#define MAX_TURFS ( sizeof( g_gangzoneData ) )
#endif
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#define COLOR_GANGZONE 0x00000080
#define INVALID_GANG_TURF ( -1 )
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#define TAKEOVER_NEEDED_PEOPLE ( 1 )
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/*
Mean (μ): 61551.012315113
Median: 38190.51
Modes: 36520.39 56000.00
Lowest value: 1561.59
Highest value: 663634.31
Range: 662072.72
Interquartile range: 54438.43
First quartile: 19224.91
Third quartile: 73663.34
Variance (σ2): 5620059337.0135
Standard deviation (σ): 74967.055010941
Quartile deviation: 27219.215
Mean absolute deviation (MAD): 47203.259159645
*/
#define TURF_SIZE_SMALL 19224.91
#define TURF_SIZE_LARGE 73663.34
/* ** Variables ** */
enum e_GANG_ZONE_DATA
{
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E_NAME[ 16 ],
Float: E_MIN_X,
Float: E_MIN_Y,
Float: E_MAX_X,
Float: E_MAX_Y,
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Float: E_SIZE,
E_CITY
};
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new const
g_gangzoneData[ ] [ e_GANG_ZONE_DATA ] =
{
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{ "SF-CITY", -2076.0, 1036.5, -1873.0, 1088.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -2014.0, 937.5, -1873.0, 1036.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -2014.0, 829.5, -1886.0, 937.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1873.0, 937.5, -1787.0, 1112.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -2014.0, 719.5, -1886.0, 829.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1886.0, 829.5, -1788.0, 937.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1886.0, 719.5, -1788.0, 829.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1788.0, 829.5, -1723.0, 937.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1723.0, 829.5, -1642.0, 937.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1642.0, 829.5, -1564.0, 937.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1564.0, 828.5, -1421.0, 1015.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1667.0, 720.5, -1563.0, 829.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1788.0, 719.5, -1667.0, 829.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1787.0, 935.5, -1704.0, 1037.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1787.0, 1037.5, -1704.0, 1112.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -2130.0, 816.5, -2014.0, 1036.5, TURF_SIZE_LARGE, CITY_SF }
}
;
/* ** Variables ** */
enum E_TURF_ZONE_DATA {
E_ID,
E_OWNER,
E_COLOR,
E_AREA,
E_FACILITY_GANG
};
new
g_gangTurfData [ MAX_TURFS ] [ E_TURF_ZONE_DATA ],
Iterator: turfs < MAX_TURFS >,
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g_gangzoneAttacker [ MAX_TURFS ] = { INVALID_GANG_ID, ... },
g_gangzoneAttackCount [ MAX_TURFS ],
g_gangzoneAttackTimeout [ MAX_TURFS ]
;
/* ** Forwards ** */
forward OnPlayerUpdateGangZone( playerid, zoneid );
/* ** Hooks ** */
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hook OnGameModeInit( )
{
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/* ** Gangzone Allocation ** */
for ( new i = 0; i < sizeof( g_gangzoneData ); i++ ) {
Turf_Create( g_gangzoneData[ i ] [ E_MIN_X ], g_gangzoneData[ i ] [ E_MIN_Y ], g_gangzoneData[ i ] [ E_MAX_X ], g_gangzoneData[ i ] [ E_MAX_Y ], INVALID_GANG_ID, COLOR_GANGZONE );
}
return 1;
}
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hook OnServerUpdate( )
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{
new
oCount = 0;
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foreach ( new z : turfs )
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{
if ( g_gangzoneAttacker[ z ] != INVALID_GANG_ID )
{
new
attacker_member_count = GetPlayersInGangZone( z, g_gangzoneAttacker[ z ] );
if ( attacker_member_count >= TAKEOVER_NEEDED_PEOPLE )
{
if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID )
oCount = GetPlayersInGangZone( z, g_gangTurfData[ z ] [ E_OWNER ] );
new
attacker_time_required = -10 * ( attacker_member_count - TAKEOVER_NEEDED_PEOPLE ) + ( g_gangTurfData[ z ] [ E_FACILITY_GANG ] == INVALID_GANG_ID ? 60 : 120 );
// minimum of 20 seconds
if ( attacker_time_required < 20 )
attacker_time_required = 20;
if ( g_gangzoneAttackCount[ z ] < attacker_time_required && oCount == 0 )
{
foreach ( new i : Player ) if ( p_Class[ i ] != CLASS_POLICE && p_GangID[ i ] == g_gangzoneAttacker[ z ] && IsPlayerInDynamicArea( i, g_gangTurfData[ z ] [ E_AREA ] ) ) {
if ( p_WantedLevel[ i ] < 2 ) GivePlayerWantedLevel( i, 2 - p_WantedLevel[ i ] );
ShowPlayerHelpDialog( i, 1500, "~r~Control~w~ the area for %d seconds!", attacker_time_required - g_gangzoneAttackCount[ z ] );
}
g_gangzoneAttackCount[ z ] ++;
g_gangzoneAttackTimeout[ z ] = 0;
continue;
}
else if ( g_gangzoneAttackCount[ z ] >= attacker_time_required )
{
static szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ];
new earned_money = 0;
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new owner_gang = g_gangTurfData[ z ] [ E_OWNER ];
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new attacker_gang = g_gangzoneAttacker[ z ];
new Float: min_x, Float: min_y;
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ z ] [ E_AREA ], E_STREAMER_MIN_X, min_x );
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ z ] [ E_AREA ], E_STREAMER_MIN_Y, min_y );
Get2DCity ( szCity, min_x, min_y );
GetZoneFromCoordinates ( szLocation, min_x, min_y );
GangZoneStopFlashForAll ( g_gangTurfData[ z ] [ E_ID ] );
GangZoneShowForAll ( g_gangTurfData[ z ] [ E_ID ], setAlpha( g_gangData[ g_gangzoneAttacker[ z ] ] [ E_COLOR ], 0x80 ) );
g_gangTurfData[ z ] [ E_COLOR ] = setAlpha( g_gangData[ g_gangzoneAttacker[ z ] ] [ E_COLOR ], 0x80 );
g_gangTurfData[ z ] [ E_OWNER ] = g_gangzoneAttacker[ z ];
g_gangzoneAttacker [ z ] = INVALID_GANG_ID;
g_gangzoneAttackCount [ z ] = 0;
g_gangzoneAttackTimeout [ z ] = 0;
// Money Grub
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if ( Iter_Contains( gangs, owner_gang ) )
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{
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new afk_opmembers, online_opmembers = GetOnlineGangMembers( owner_gang, .afk_members = afk_opmembers );
new zone_money = Turf_GetProfitability( z, online_opmembers - afk_opmembers );
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if ( g_gangData[ owner_gang ] [ E_BANK ] > zone_money )
{
// deduct from gang bank and give to op, take 10% as fee
g_gangData[ owner_gang ] [ E_BANK ] -= zone_money;
SaveGangData( owner_gang );
earned_money = floatround( float( zone_money ) * 0.9 );
g_gangData[ attacker_gang ] [ E_BANK ] += earned_money;
}
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// credit respect
g_gangData[ attacker_gang ] [ E_RESPECT ] ++;
SaveGangData( attacker_gang );
}
// Alert gang
if ( earned_money ) {
SendClientMessageToGang ( attacker_gang, g_gangData[ attacker_gang ] [ E_COLOR ], "[GANG]{FFFFFF} We have captured a turf near %s in %s and earned "COL_GOLD"%s"COL_WHITE"!", szLocation, szCity, cash_format( earned_money ) );
} else {
SendClientMessageToGang ( attacker_gang, g_gangData[ attacker_gang ] [ E_COLOR ], "[GANG]{FFFFFF} We have captured a turf near %s in %s!", szLocation, szCity );
}
// Give Gangmembers XP & Wanted
foreach(new d : Player)
{
new in_area = IsPlayerInDynamicArea( d, g_gangTurfData[ z ] [ E_AREA ] );
if ( in_area )
PlayerTextDrawSetString( d, g_ZoneOwnerTD[ d ], sprintf( "~r~~h~(%s)~n~~w~~h~%s", g_gangTurfData[ z ] [ E_FACILITY_GANG ] != INVALID_GANG_ID ? ( "FACILITY" ) : ( "TERRITORY" ), ReturnGangName( attacker_gang ) ) );
if ( IsPlayerSpawned( d ) && ! IsPlayerAFK( d ) && p_Class[ d ] == CLASS_CIVILIAN && p_GangID[ d ] == attacker_gang && ! IsPlayerInPaintBall( d ) ) {
if ( in_area ) {
GivePlayerScore( d, 2 );
GivePlayerWantedLevel( d, 6 );
}
PlayerPlaySound( d, 36205, 0.0, 0.0, 0.0 );
}
}
}
else if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID && oCount > 0 ) {
foreach ( new i : Player ) if ( p_GangID[ i ] != INVALID_GANG_ID && IsPlayerInDynamicArea( i, g_gangTurfData[ z ] [ E_AREA ] ) ) {
// message the attacker that they gotta attack
if ( p_GangID[ i ] == g_gangzoneAttacker[ z ] ) {
ShowPlayerHelpDialog( i, 1500, "~r~Kill~w~ the %d gang member%s in the area!", oCount, oCount == 1 ? ( "" ) : ( "s" ) );
}
// message the defender
else if ( p_GangID[ i ] == g_gangTurfData[ z ] [ E_OWNER ] ) {
ShowPlayerHelpDialog( i, 1500, "~b~Defend~w~ the area from the %d enemy gang member%s!", attacker_member_count, attacker_member_count == 1 ? ( "" ) : ( "s" ) );
}
}
}
}
else
{
if ( ! g_gangzoneAttackTimeout[ z ] ) {
g_gangzoneAttackTimeout[ z ] = g_iTime + 10;
SendClientMessageToGang( g_gangzoneAttacker[ z ], g_gangData[ g_gangzoneAttacker[ z ] ] [ E_COLOR ], "[GANG]{FFFFFF} You have 10 seconds to get back in the area until the turf war is stopped!" );
}
else if ( g_iTime >= g_gangzoneAttackTimeout[ z ] )
{
g_gangzoneAttackCount[ z ] = 0;
g_gangzoneAttackTimeout[ z ] = 0;
GangZoneStopFlashForAll( g_gangTurfData[ z ] [ E_ID ] );
g_gangzoneAttacker[ z ] = INVALID_GANG_ID;
}
}
}
}
return 1;
}
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hook OnServerGameDayEnd( )
{
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// payday for gangs holding turfs
foreach ( new g : gangs )
{
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new
afk_members, online_members = GetOnlineGangMembers( g, .afk_members = afk_members );
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if ( online_members >= TAKEOVER_NEEDED_PEOPLE )
{
new
profit = 0;
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foreach( new zoneid : turfs ) if ( g_gangTurfData[ zoneid ] [ E_OWNER ] != INVALID_GANG_ID && g_gangTurfData[ zoneid ] [ E_OWNER ] == g )
{
// facilities will not pay out respect
if ( g_gangTurfData[ zoneid ] [ E_FACILITY_GANG ] == INVALID_GANG_ID ) {
g_gangData[ g ] [ E_RESPECT ] ++;
}
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// accumulate profit
profit += Turf_GetProfitability( zoneid, online_members - afk_members );
}
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GiveGangCash( g, profit );
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if ( profit > 0 ) {
SaveGangData( g );
SendClientMessageToGang( g, g_gangData[ g ] [ E_COLOR ], "[GANG] "COL_GOLD"%s"COL_WHITE" has been earned from territories and deposited in the gang bank account.", cash_format( profit ) );
}
}
}
return 1;
}
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hook OnPlayerEnterDynArea( playerid, areaid )
{
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if ( ! IsPlayerNPC( playerid ) )
{
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new
first_turf = Turf_GetFirstTurf( playerid );
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CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, first_turf );
}
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return Y_HOOKS_CONTINUE_RETURN_1;
}
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hook OnPlayerSpawn( playerid )
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{
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// Gang Zones
foreach( new zoneid : turfs )
{
// resume flashing if gang war
if ( g_gangzoneAttacker[ zoneid ] != INVALID_GANG_ID && Iter_Contains( gangs, g_gangzoneAttacker[ zoneid ] ) ) {
GangZoneFlashForPlayer( playerid, g_gangTurfData[ zoneid ] [ E_ID ], setAlpha( g_gangData[ g_gangzoneAttacker[ zoneid ] ] [ E_COLOR ], 0x80 ) );
} else {
GangZoneShowForPlayer( playerid, g_gangTurfData[ zoneid ] [ E_ID ], g_gangTurfData[ zoneid ] [ E_COLOR ] );
}
}
return 1;
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}
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hook OnPlayerUnloadTextdraws( playerid )
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{
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PlayerTextDrawHide( playerid, g_ZoneOwnerTD[ playerid ] );
return 1;
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}
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hook OnPlayerLoadTextdraws( playerid )
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{
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PlayerTextDrawShow( playerid, g_ZoneOwnerTD[ playerid ] );
return 1;
}
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hook OnPlayerLeaveDynArea( playerid, areaid )
{
if ( ! IsPlayerNPC( playerid ) )
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{
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new
total_areas = GetPlayerNumberDynamicAreas( playerid );
// reduced to another area
if ( total_areas )
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{
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new
first_turf = Turf_GetFirstTurf( playerid );
CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, first_turf );
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}
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// if the player is in no areas, then they left
else CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, INVALID_GANG_TURF );
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}
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return Y_HOOKS_CONTINUE_RETURN_1;
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}
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public OnPlayerUpdateGangZone( playerid, zoneid )
{
if ( ! IsPlayerMovieMode( playerid ) )
{
if ( zoneid == INVALID_GANG_TURF )
return PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], "_" );
if ( p_GangID[ playerid ] != INVALID_GANG_ID && g_gangTurfData[ zoneid ] [ E_OWNER ] == INVALID_GANG_ID )
ShowPlayerHelpDialog( playerid, 6000, "You can take over this turf by typing ~g~/takeover" );
PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], sprintf( "~r~~h~(%s)~n~~w~~h~%s", g_gangTurfData[ zoneid ] [ E_FACILITY_GANG ] != INVALID_GANG_ID ? ( "FACILITY" ) : ( "TERRITORY" ), g_gangTurfData[ zoneid ] [ E_OWNER ] == -1 ? ( "Uncaptured" ) : ( ReturnGangName( g_gangTurfData[ zoneid ] [ E_OWNER ] ) ) ) );
}
return 1;
}
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/* ** Commands ** */
CMD:takeover( playerid, params[ ] )
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{
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if ( p_GangID[ playerid ] == INVALID_GANG_ID )
return SendError( playerid, "You are not in any gang." );
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if ( p_Class[ playerid ] != CLASS_CIVILIAN )
return SendError( playerid, "This is restricted to civilians only." );
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if ( GetPlayerInterior( playerid ) != 0 && GetPlayerVirtualWorld( playerid ) != 0 )
return SendError( playerid, "You cannot do this inside interiors." );
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if ( IsPlayerJailed( playerid ) || IsPlayerUsingOrbitalCannon( playerid ) )
return SendError( playerid, "You cannot do this at the moment." );
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new
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g_isAFK = 0,
g_inAir = 0
;
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foreach ( new z : Reverse(turfs) )
{
if ( IsPlayerInDynamicArea( playerid, g_gangTurfData[ z ] [ E_AREA ] ) )
{
new gangid = p_GangID[ playerid ];
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if ( g_gangTurfData[ z ] [ E_OWNER ] == gangid ) return SendError( playerid, "This turf is already captured by your gang." );
if ( g_gangzoneAttacker[ z ] != INVALID_GANG_ID ) return SendError( playerid, "This turf is currently being attacked." );
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new opposing_count = GetPlayersInGangZone( z, g_gangTurfData[ z ] [ E_OWNER ] ); // Opposing check
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// existing gang members
if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID && opposing_count ) {
return SendError( playerid, "There are gang members within this turf, kill them!" );
}
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new attacking_count = GetPlayersInGangZone( z, gangid, g_isAFK, g_inAir );
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if ( attacking_count < TAKEOVER_NEEDED_PEOPLE && ( attacking_count + g_isAFK + g_inAir ) >= TAKEOVER_NEEDED_PEOPLE )
return SendError( playerid, "You cannot start a turf war if gang members are AFK or extremely high above ground." );
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//if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID && dCount < TAKEOVER_NEEDED_PEOPLE + 1 && ( dCount + g_isAFK + g_inAir ) >= TAKEOVER_NEEDED_PEOPLE + 1 )
// return SendError( playerid, "You need at least %d gang members to start a gang war with another gang.", TAKEOVER_NEEDED_PEOPLE + 1 );
// Facility check
if ( g_gangTurfData[ z ] [ E_FACILITY_GANG ] != INVALID_GANG_ID && Iter_Contains( gangs, g_gangTurfData[ z ] [ E_FACILITY_GANG ] ) )
{
new facility_gang = g_gangTurfData[ z ] [ E_FACILITY_GANG ];
new facility_members = GetOnlineGangMembers( facility_gang );
if ( g_gangTurfData[ z ] [ E_OWNER ] == facility_gang ) {
if ( facility_members < 3 ) {
return SendError( playerid, "This facility requires at least %d of its gang members online for a takeover.", 3 - facility_members );
}
else if ( attacking_count < 3 ) {
return SendError( playerid, "You need at least %d gang members to take over this facility.", 3 - attacking_count );
}
}
}
// Begin takeover
if ( attacking_count >= TAKEOVER_NEEDED_PEOPLE && ! opposing_count )
{
g_gangzoneAttacker[ z ] = gangid;
g_gangzoneAttackCount[ z ] = 0;
GangZoneFlashForAll( g_gangTurfData[ z ] [ E_ID ], setAlpha( g_gangData[ gangid ] [ E_COLOR ], 0x80 ) );
SendClientMessage( playerid, g_gangData[ gangid ] [ E_COLOR ], "[TURF]{FFFFFF} You are now beginning to take over the turf. Stay inside the area with your gang for 60 seconds. Don't die." );
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if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID )
{
new
szLocation[ MAX_ZONE_NAME ], Float: min_x, Float: min_y;
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ z ] [ E_AREA ], E_STREAMER_MIN_X, min_x );
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ z ] [ E_AREA ], E_STREAMER_MIN_Y, min_y );
GetZoneFromCoordinates( szLocation, min_x, min_y );
SendClientMessageToGang( g_gangTurfData[ z ] [ E_OWNER ], g_gangData[ g_gangTurfData[ z ] [ E_OWNER ] ] [ E_COLOR ], "[GANG]"COL_WHITE" Our territory is being attacked by "COL_GREY"%s"COL_WHITE" in %s, defend it!", g_gangData[ g_gangzoneAttacker[ z ] ] [ E_NAME ], szLocation );
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}
}
else
{
SendError( playerid, "You need at least %d member(s) to take over this turf.", TAKEOVER_NEEDED_PEOPLE );
}
return 1;
}
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}
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return SendError( playerid, "You are not in any gangzone." );
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}
/* ** Functions ** */
stock Turf_Create( Float: min_x, Float: min_y, Float: max_x, Float: max_y, owner_id = INVALID_GANG_ID, color = COLOR_GANGZONE, facility_gang_id = INVALID_GANG_ID )
{
new
id = Iter_Free( turfs );
if ( id != ITER_NONE )
{
// set turf owners
g_gangTurfData[ id ] [ E_OWNER ] = owner_id;
g_gangTurfData[ id ] [ E_COLOR ] = color;
g_gangTurfData[ id ] [ E_FACILITY_GANG ] = facility_gang_id;
// create area
g_gangTurfData[ id ] [ E_ID ] = GangZoneCreate( min_x, min_y, max_x, max_y );
g_gangTurfData[ id ] [ E_AREA ] = CreateDynamicRectangle( min_x, min_y, max_x, max_y, 0, 0 );
// add to iterator
Iter_Add( turfs, id );
}
return id;
}
stock Turf_GetOwner( id ) {
return g_gangTurfData[ id ] [ E_OWNER ];
}
stock Turf_GetFacility( id ) {
return g_gangTurfData[ id ] [ E_FACILITY_GANG ];
}
stock Turf_GetFirstTurf( playerid )
{
new
current_areas[ 4 ];
GetPlayerDynamicAreas( playerid, current_areas );
foreach( new i : Reverse(turfs) )
{
if ( current_areas[ 0 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 1 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 2 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 3 ] == g_gangTurfData[ i ] [ E_AREA ] )
{
return i;
}
}
return -1;
}
stock Turf_GetProfitability( zoneid, gang_members, Float: default_pay = 4000.0 )
{
// size adjustments
//if ( g_gangzoneData[ zoneid ] [ E_SIZE ] < TURF_SIZE_SMALL ) // lower than 1st quartile, decrease pay
// default_pay *= 0.75;
// Normal Gang Zones
if ( zoneid < sizeof( g_gangzoneData ) )
{
if ( g_gangzoneData[ zoneid ] [ E_SIZE ] > TURF_SIZE_LARGE ) // higher than 1st quartile, increase pay
default_pay *= 1.25;
// city adjustments
if ( g_gangzoneData[ zoneid ] [ E_CITY ] == CITY_SF )
default_pay *= 1.25;
if ( g_gangzoneData[ zoneid ] [ E_CITY ] == CITY_COUNTRY || g_gangzoneData[ zoneid ] [ E_CITY ] == CITY_DESERTS )
default_pay *= 1.1;
}
// facility 2x
if ( g_gangTurfData[ zoneid ] [ E_FACILITY_GANG ] != INVALID_GANG_ID )
default_pay *= 2;
// get online players
new Float: player_boost = 0.0;
if ( gang_members >= 10 ) player_boost = 1.5;
else if ( gang_members > 1 ) player_boost = 1.0 + float( gang_members - 1 ) * 0.05;
// max boost
default_pay *= player_boost > 1.5 ? 1.5 : player_boost;
// return rounded number
return floatround( default_pay );
}
stock Turf_ResetGangTurfs( gangid )
{
foreach ( new z : turfs )
{
if ( g_gangTurfData[ z ] [ E_OWNER ] == gangid )
{
new
facility_gang = g_gangTurfData[ z ] [ E_FACILITY_GANG ];
if ( g_gangTurfData[ z ] [ E_FACILITY_GANG ] != INVALID_GANG_ID && Iter_Contains( gangs, g_gangTurfData[ z ] [ E_FACILITY_GANG ] ) )
{
g_gangTurfData[ z ] [ E_COLOR ] = setAlpha( g_gangData[ facility_gang ] [ E_COLOR ], 0x80 );
g_gangTurfData[ z ] [ E_OWNER ] = facility_gang;
GangZoneShowForAll( g_gangTurfData[ z ] [ E_ID ], g_gangTurfData[ z ] [ E_COLOR ] );
}
else
{
g_gangTurfData[ z ] [ E_COLOR ] = COLOR_GANGZONE;
g_gangTurfData[ z ] [ E_OWNER ] = INVALID_GANG_ID;
GangZoneShowForAll( g_gangTurfData[ z ] [ E_ID ], COLOR_GANGZONE );
}
}
}
}
stock Turf_ShowGangOwners( playerid )
{
if ( ! Iter_Count( turfs ) )
return SendError( playerid, "There is currently no trufs on the server." );
szHugeString[ 0 ] = '\0';
foreach( new turfid : turfs )
{
new
szLocation[ MAX_ZONE_NAME ], Float: min_x, Float: min_y;
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ turfid ] [ E_AREA ], E_STREAMER_MIN_X, min_x );
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ turfid ] [ E_AREA ], E_STREAMER_MIN_Y, min_y );
GetZoneFromCoordinates( szLocation, min_x, min_y );
if ( g_gangTurfData[ turfid ][ E_OWNER ] == INVALID_GANG_ID ) {
format( szHugeString, sizeof( szHugeString ), "%s%s\t"COL_GREY"Unoccupied\n", szHugeString, szLocation );
}
else {
format( szHugeString, sizeof( szHugeString ), "%s%s\t{%06x}%s\n", szHugeString, szLocation, g_gangTurfData[ turfid ][ E_COLOR ] >>> 8 , ReturnGangName( g_gangTurfData[ turfid ][ E_OWNER ] ) );
}
}
return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, ""COL_WHITE"Gang Turfs", szHugeString, "Close", "" );
}
stock Turf_RedrawPlayerGangZones( playerid, gangid )
{
foreach ( new x : turfs )
{
// set the new color to the turfs
if ( g_gangTurfData[ x ] [ E_OWNER ] == gangid ) {
g_gangTurfData[ x ] [ E_COLOR ] = setAlpha( g_gangData[ gangid ] [ E_COLOR ], 0x80 );
}
// resume flashing if gang war
if ( g_gangzoneAttacker[ x ] == gangid ) {
GangZoneStopFlashForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] );
GangZoneFlashForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], setAlpha( g_gangData[ gangid ] [ E_COLOR ], 0x80 ) );
} else {
GangZoneHideForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] );
GangZoneShowForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], g_gangTurfData[ x ] [ E_COLOR ] );
}
}
return 1;
}
stock Turf_GetCentrePos( zoneid, &Float: X, &Float: Y ) // should return the centre but will do for now
{
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_X, X );
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_Y, Y );
}
stock GetGangCapturedTurfs( gangid )
{
new
z,
c;
foreach ( z : turfs ) if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID && g_gangTurfData[ z ] [ E_OWNER ] == gangid ) {
c++;
}
return c;
}
stock GetPlayersInGangZone( z, g, &is_afk = 0, &in_air = 0 )
{
if ( g == INVALID_GANG_ID )
return 0;
new count = 0;
new Float: Z;
foreach ( new i : Player ) if ( p_Class[ i ] == CLASS_CIVILIAN && p_GangID[ i ] == g && IsPlayerInDynamicArea( i, g_gangTurfData[ z ] [ E_AREA ] ) )
{
if ( ! IsPlayerSpawnProtected( i ) && GetPlayerState( i ) != PLAYER_STATE_SPECTATING )
{
if ( IsPlayerAFK( i ) )
{
is_afk++;
continue;
}
if ( GetPlayerPos( i, Z, Z, Z ) && Z >= 300.0 )
{
in_air++;
continue;
}
count++;
}
}
return count;
}