2018-09-11 07:30:24 +00:00
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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2018-09-11 07:40:36 +00:00
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* Module: cnr\features\chuffsec.pwn
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* Purpose: robbable npc security truck implementation
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2018-09-11 07:30:24 +00:00
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*/
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/* ** Error checking ** */
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#if !defined __cnr__chuffsec
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#define __cnr__chuffsec
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#endif
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define SECURE_TRUCK_DRIVER_NAME ( "ChuffSec" )
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#define SECURE_TRUCK_DISTANCE ( 6.0 )
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#define SECURE_TRUCK_RADIUS ( 4.0 )
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#define COLOR_SECURITY 0xFF440500
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#define PROGRESS_ROBTRUCK 2
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/* ** Variables ** */
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enum E_SECURE_OFFSET {
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Float: E_X, Float: E_Y, Float: E_Z,
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bool: E_LEFT, bool: E_ENABLED, Float: E_HP
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};
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enum E_SECURE_VEHICLE {
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E_LOOT, bool: E_ROBBED, bool: E_OPEN,
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bool: E_BEING_ROBBED, E_MAP_ICON
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};
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new
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Float: g_secureTruckOffsets[ ] [ E_SECURE_OFFSET ] =
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{
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{ 0.6641840, -3.134811, -0.072469, false, true, 100.0 },
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{ 0.6666250, -3.096450, 1.2469670, false, true, 100.0 },
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{ -0.641235, -3.098449, 1.2477970, true , true, 100.0 },
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{ -0.637695, -3.136108, -0.079330, true , true, 100.0 }
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},
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g_secureTruckData [ E_SECURE_VEHICLE ],
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g_secureTruckDriver = INVALID_PLAYER_ID,
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g_secureTruckVehicle = INVALID_VEHICLE_ID,
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Text3D: g_secureTruckVehicleLabel [ sizeof( g_secureTruckOffsets ) ] = { Text3D: INVALID_3DTEXT_ID, ... }
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;
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/* ** Hooks ** */
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hook OnScriptInit( )
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{
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g_secureTruckVehicle = AddStaticVehicle( 428, 2000.0, 2000.0, 2000.0, 180.0, -1, -1 );
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for( new i = 0; i < sizeof( g_secureTruckOffsets ); i++ ) {
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g_secureTruckVehicleLabel[ i ] = CreateDynamic3DTextLabel( "100%", setAlpha( COLOR_GREY, 0x90 ), g_secureTruckOffsets[ i ] [ E_X ], g_secureTruckOffsets[ i ] [ E_Y ], g_secureTruckOffsets[ i ] [ E_Z ], 25.0, INVALID_PLAYER_ID, g_secureTruckVehicle );
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}
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ConnectNPC( SECURE_TRUCK_DRIVER_NAME, "secureguard" );
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return 1;
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}
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hook OnPlayerUpdateEx( playerid )
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{
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static
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Float: fX, Float: fY, Float: fZ;
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if ( IsPlayerConnected( g_secureTruckDriver ) )
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{
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if ( IsSecurityDriverAFK( ) )
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{
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if ( GetPlayerSurfingVehicleID( playerid ) == g_secureTruckVehicle || IsPlayerInVehicle( playerid, g_secureTruckVehicle ) ) {
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SendServerMessage( playerid, "You seemed to fly away with the security guard. You've been teleported to a spawn." );
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CallLocalFunction( "SetPlayerRandomSpawn", "d", playerid );
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}
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if ( g_secureTruckData[ E_MAP_ICON ] != 0xFFFF ) {
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SetVehicleParamsCarDoors( g_secureTruckVehicle, 0, 0, 0, 0 );
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DestroyDynamicMapIcon( g_secureTruckData[ E_MAP_ICON ] );
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g_secureTruckData[ E_MAP_ICON ] = 0xFFFF;
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}
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}
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else
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{
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if ( GetPlayerPos( g_secureTruckDriver, fX, fY, fZ ) ) {
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DestroyDynamicMapIcon( g_secureTruckData[ E_MAP_ICON ] ); // Should not look sketchy
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g_secureTruckData[ E_MAP_ICON ] = CreateDynamicMapIcon( fX, fY, fZ, 52, 0, -1, -1, -1, 300.0 );
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}
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}
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}
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return 1;
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}
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hook OnNpcConnect( npcid )
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{
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static
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npc_name[ MAX_PLAYER_NAME ];
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GetPlayerName( npcid, npc_name, sizeof( npc_name ) );
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if ( strmatch( npc_name, SECURE_TRUCK_DRIVER_NAME ) ) {
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g_secureTruckDriver = npcid;
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g_secureTruckData[ E_MAP_ICON ] = 0xFFFF;
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SetPlayerColor( npcid, COLOR_SECURITY );
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PutPlayerInVehicle( npcid, g_secureTruckVehicle, 0 );
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return Y_HOOKS_CONTINUE_RETURN_1;
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}
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hook OnNpcDisconnect( npcid, reason )
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{
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if ( g_secureTruckDriver == npcid )
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{
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restartSecurityGuardProcess( .inform_npc = false );
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g_secureTruckDriver = INVALID_PLAYER_ID;
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print( "Driver Crashed, Restablishing." );
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ConnectNPC( SECURE_TRUCK_DRIVER_NAME, "secureguard" );
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return 1;
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}
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hook OnPlayerText( playerid, text[ ] )
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{
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if ( IsPlayerSecurityDriver( playerid ) )
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{
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if ( strmatch( text, "End Security Guard" ) )
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{
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restartSecurityGuardProcess( );
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return Y_HOOKS_BREAK_RETURN_0;
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}
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return 1;
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}
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hook OnPlayerDriveVehicle(playerid, vehicleid)
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{
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if ( IsPlayerConnected( g_secureTruckDriver ) && vehicleid == g_secureTruckVehicle ) {
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SendError( playerid, "This vehicle cannot be accessed." );
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SyncObject( playerid, 1 ); // Just sets the players position where the vehicle is.
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return 1;
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}
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hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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{
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new Float: X, Float: Y, Float: Z, Float: Angle;
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new player_vehicle = GetPlayerVehicleID( playerid );
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if ( PRESSED( KEY_WALK ) )
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{
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if ( CanPlayerExitEntrance( playerid ) && player_vehicle )
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{
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new Float: fX, Float: fY;
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UpdatePlayerEntranceExitTick( playerid );
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GetVehiclePos( g_secureTruckVehicle, X, Y, Z );
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GetVehicleZAngle( g_secureTruckVehicle, Angle );
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fX = X + ( SECURE_TRUCK_DISTANCE * floatsin( -Angle + 180, degrees ) );
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fY = Y + ( SECURE_TRUCK_DISTANCE * floatcos( -Angle + 180, degrees ) );
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if ( IsPlayerInRangeOfPoint( playerid, SECURE_TRUCK_RADIUS, fX, fY, Z ) && p_Class[ playerid ] != CLASS_POLICE )
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{
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new
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every_thing_shot = allSecurityOffsetsShot( );
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if ( every_thing_shot && g_secureTruckData[ E_OPEN ] == true )
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{
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if ( IsSecurityDriverAFK( ) ) return 1;
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if ( g_secureTruckData[ E_BEING_ROBBED ] ) return SendError( playerid, "This truck is currently being robbed." );
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if ( g_secureTruckData[ E_ROBBED ] ) return SendError( playerid, "This truck has been robbed." );
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SetPlayerFacePoint( playerid, X, Y );
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//SetPlayerPos( playerid, fX, fY, Z );
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g_secureTruckData[ E_BEING_ROBBED ] = true;
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ApplyAnimation( playerid, "CARRY", "liftup105", 4.0, 1, 0, 0, 1, 0 );
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ShowProgressBar( playerid, "Robbing Truck", PROGRESS_ROBTRUCK, 4000, COLOR_GOLD );
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}
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return Y_HOOKS_BREAK_RETURN_1;
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}
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}
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}
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return 1;
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}
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/* ** Commands ** */
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CMD:chuffloc( playerid, params[ ] )
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{
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static
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Float: X, Float: Y, Float: Z,
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szCity[ MAX_ZONE_NAME ], szLocation[ MAX_ZONE_NAME ]
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;
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if ( IsSecurityDriverAFK( ) ) SendServerMessage( playerid, "ChuffSec is currently immobile and not making any deliveries at present." );
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else
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{
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if ( GetPlayerPos( g_secureTruckDriver, X, Y, Z ) )
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{
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Get2DCity( szCity, X, Y, Z );
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GetZoneFromCoordinates( szLocation, X, Y, Z );
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SendServerMessage( playerid, "ChuffSec schedules show that the security truck is located near %s in %s.", szLocation, szCity );
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}
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else SendServerMessage( playerid, "ChuffSec is currently immobile and not making any deliveries at present." );
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}
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return 1;
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}
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/* ** Functions ** */
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stock IsPlayerSecurityDriver( playerid ) {
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new
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npc_id = IsPlayerNPC( playerid );
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if ( strmatch( ReturnPlayerName( playerid ), SECURE_TRUCK_DRIVER_NAME ) && !npc_id ) {
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return 0;
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}
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return ( npc_id && playerid == g_secureTruckDriver );
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}
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stock IsVehicleSecurityVehicle( vehicleid )
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{
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return vehicleid == g_secureTruckVehicle;
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}
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stock restartSecurityGuardProcess( bool: inform_npc = true ) {
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g_secureTruckData[ E_LOOT ] = 0;
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g_secureTruckData[ E_ROBBED ] = false;
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g_secureTruckData[ E_BEING_ROBBED ] = false;
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g_secureTruckData[ E_OPEN ] = false;
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DestroyDynamicMapIcon( g_secureTruckData[ E_MAP_ICON ] );
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g_secureTruckData[ E_MAP_ICON ] = 0xFFFF;
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for( new i = 0; i < sizeof( g_secureTruckOffsets ); i++ ) {
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g_secureTruckOffsets[ i ] [ E_LEFT ] = false;
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g_secureTruckOffsets[ i ] [ E_ENABLED ] = true;
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g_secureTruckOffsets[ i ] [ E_HP ] = 100.0;
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UpdateDynamic3DTextLabelText( g_secureTruckVehicleLabel[ i ], setAlpha( COLOR_GREY, 0x90 ), "100%" );
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}
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if ( inform_npc ) SendClientMessage( g_secureTruckDriver, 0x112233FF, "[0x03] 300 SECOND START." );
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}
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stock allSecurityOffsetsShot( ) {
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for( new i = 0; i < sizeof( g_secureTruckOffsets ); i++ )
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if ( g_secureTruckOffsets[ i ] [ E_ENABLED ] )
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return 0;
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return 1;
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}
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stock IsSecurityDriverAFK( ) { // Damn thing bugged with range of point
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new
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Float: Z;
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return ( GetPlayerPos( g_secureTruckDriver, Z, Z, Z ) && Z > 1000.0 );
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}
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