make gold vip 1.8k ic per month ... add custom estate to ic market
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parent
d0aab3adb6
commit
3bc77224c5
@ -13,9 +13,6 @@
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#define DIALOG_HOUSE_LIST_VIEW 5839
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/* ** Macros ** */
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#define ShowPlayerHomeListings(%0) \
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mysql_tquery( dbHandle, "SELECT HL.ID, HL.HOUSE_ID, H.NAME, U.NAME AS OWNER, HL.ASK FROM HOUSE_LISTINGS HL INNER JOIN HOUSES H ON H.ID = HL.HOUSE_ID INNER JOIN USERS U ON U.ID = HL.USER_ID WHERE SALE_DATE IS NULL", "HouseListing_OnShowHomes", "d", %0 )
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#define ShowPlayerHomeListing(%0,%1) \
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mysql_tquery( dbHandle, sprintf( "SELECT * FROM `HOUSE_LISTINGS` WHERE `ID` = %d", %1 ), "HouseListing_OnShowHome", "dd", %0, %1 )
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@ -161,7 +158,7 @@ thread HouseListing_OnShowHomes( playerid )
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}
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SendServerMessage( playerid, "You can list your own home using "COL_GREY"/estate list"COL_WHITE" for %s.", p_VIPLevel[ playerid ] < VIP_GOLD ? ( cash_format( HOUSE_LISTING_FEE ) ) : ( "FREE" ) );
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return ShowPlayerDialog( playerid, DIALOG_HOUSE_LISTINGS, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin - "COL_WHITE"Premium Home Estate", szHugeString, "Select", "Back" );
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return ShowPlayerDialog( playerid, DIALOG_HOUSE_LISTINGS, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin - "COL_WHITE"Premium Home Estate", szHugeString, "Select", "Close" );
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}
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else
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{
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@ -306,6 +303,11 @@ thread HouseListing_OnDeleteListing( playerid, houseid )
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}
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}
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/* ** Functions ** */
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stock ShowPlayerHomeListings( playerid ) {
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return mysql_tquery( dbHandle, "SELECT HL.ID, HL.HOUSE_ID, H.NAME, U.NAME AS OWNER, HL.ASK FROM HOUSE_LISTINGS HL INNER JOIN HOUSES H ON H.ID = HL.HOUSE_ID INNER JOIN USERS U ON U.ID = HL.USER_ID WHERE SALE_DATE IS NULL", "HouseListing_OnShowHomes", "d", playerid );
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}
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/* ** Migrations ** */
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/*
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DROP TABLE HOUSE_LISTINGS;
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@ -51,7 +51,7 @@ enum E_IC_MARKET_DATA
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new
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g_irresistibleVipItems [ ] [ E_IC_MARKET_DATA ] =
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{
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{ VIP_GOLD, "Gold V.I.P", 2000.0 },
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{ VIP_GOLD, "Gold V.I.P", 1800.0 },
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{ VIP_BRONZE, "Bronze V.I.P", 1000.0 },
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{ VIP_REGULAR, "Regular V.I.P", 500.0 }
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},
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@ -65,16 +65,16 @@ new
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},
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g_irresistibleMarketItems [ ] [ E_IC_MARKET_DATA ] =
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{
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{ ICM_COKE_BIZ, "Gang Facility", 5000.0 },
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{ ICM_COKE_BIZ, "Bunker Business", 4500.0 },
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{ ICM_COKE_BIZ, "Gang Facility", 4500.0 },
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{ ICM_COKE_BIZ, "Bunker Business", 3900.0 },
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{ ICM_COKE_BIZ, "Coke Business", 1500.0 },
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{ ICM_METH_BIZ, "Meth Business", 700.0 },
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{ ICM_VEHICLE, "Vehicle", 500.0 },
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{ ICM_HOUSE, "House", 500.0 },
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{ ICM_WEED_BIZ, "Weed Business", 500.0 },
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{ ICM_VEHICLE, "Select Vehicle", 450.0 },
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{ ICM_HOUSE, "Select House", 450.0 },
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{ ICM_GATE, "Custom Gate", 350.0 },
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{ ICM_GARAGE, "Garage", 250.0 },
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{ ICM_VEH_SLOT, "Extra Vehicle Slot", 350.0 },
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{ ICM_GARAGE, "Select Garage", 250.0 },
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{ ICM_NAME, "Change Your Name", 50.0 }
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},
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p_CoinMarketPage [ MAX_PLAYERS char ],
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@ -85,6 +85,9 @@ new
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;
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/* ** Forwards ** */
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forward Float: GetPlayerUpgradeVIPCost( playerid, Float: days_left = 30.0 );
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/* ** Hooks ** */
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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@ -95,13 +98,13 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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if ( listitem == sizeof( g_irresistibleVipItems ) )
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{
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if ( current_vip >= VIP_REGULAR && current_vip < VIP_GOLD && days_left >= 3.0 )
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{
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new
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iCoinRequirement = floatround( g_irresistibleVipItems[ sizeof( g_irresistibleVipItems ) - current_vip ] [ E_PRICE ] * GetGVarFloat( "vip_discount" ) * ( days_left / 30.0 ), floatround_ceil );
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new
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Float: upgrade_cost = floatround( GetPlayerUpgradeVIPCost( playerid, days_left ), floatround_ceil );
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if ( current_vip >= VIP_REGULAR && current_vip < VIP_GOLD && days_left >= 3.0 && upgrade_cost )
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{
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p_CoinMarketPage{ playerid } = ICM_PAGE_UPGRADE;
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return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %s IC?", number_format( iCoinRequirement, .prefix = '\0', .decimals = 2 ) ), "Yes", "No" );
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return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %s IC?", number_format( upgrade_cost, .decimals = 2 ) ), "Yes", "No" );
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}
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else
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{
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@ -112,7 +115,10 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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else if ( listitem == sizeof( g_irresistibleVipItems ) + 1 ) {
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return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_CASHCARD );
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}
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else if ( listitem > sizeof( g_irresistibleVipItems ) + 1 ) {
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else if ( listitem == sizeof( g_irresistibleVipItems ) + 2 ) {
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return ShowPlayerHomeListings( playerid );
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}
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else if ( listitem > sizeof( g_irresistibleVipItems ) + 2 ) {
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return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_ASSETS );
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}
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else {
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@ -134,7 +140,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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p_CoinMarketPage{ playerid } = ICM_PAGE_DEFAULT;
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p_CoinMarketSelectedItem{ playerid } = listitem;
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return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %s IC?", number_format( iCoinRequirement, .prefix = '\0', .decimals = 2 ) ), "Yes", "No" );
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return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %s IC?", number_format( iCoinRequirement, .decimals = 2 ) ), "Yes", "No" );
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}
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}
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else if ( dialogid == DIALOG_IC_MARKET_2 || dialogid == DIALOG_IC_MARKET_3 )
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@ -155,7 +161,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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p_CoinMarketPage{ playerid } = ( dialogid == DIALOG_IC_MARKET_3 ) ? ICM_PAGE_CASHCARD : ICM_PAGE_ASSETS;
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p_CoinMarketSelectedItem{ playerid } = listitem;
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return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %s IC?", number_format( iCoinRequirement, .prefix = '\0', .decimals = 2 ) ), "Yes", "No" );
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return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %s IC?", number_format( iCoinRequirement, .decimals = 2 ) ), "Yes", "No" );
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}
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else if ( dialogid == DIALOG_YOU_SURE_VIP )
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{
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@ -174,23 +180,21 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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if ( current_vip >= VIP_REGULAR && current_vip < VIP_GOLD && days_left >= 3.0 )
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{
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new new_vip_item = sizeof( g_irresistibleVipItems ) - current_vip;
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new Float: iCoinRequirement = floatround( g_irresistibleVipItems[ new_vip_item ] [ E_PRICE ] * GetGVarFloat( "vip_discount" ) * ( days_left / 30.0 ), floatround_ceil );
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new Float: upgrade_cost = floatround( GetPlayerUpgradeVIPCost( playerid, days_left ), floatround_ceil );
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new new_vip_item = ( current_vip == VIP_BRONZE ? 0 : 1 );
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if ( player_coins < iCoinRequirement ) {
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SendError( playerid, "You need around %s coins before you can upgrade your V.I.P!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) );
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if ( player_coins < upgrade_cost ) {
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SendError( playerid, "You need around %s coins before you can upgrade your V.I.P!", number_format( upgrade_cost - player_coins, .decimals = 2 ) );
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return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } );
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}
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// lower = higher the rank from the array
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new_vip_item --;
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if ( 0 <= new_vip_item < sizeof( g_irresistibleVipItems ) )
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// if it's zero then the player is not regular/bronze
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if ( upgrade_cost )
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{
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// set level no interval, deduct and notify
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SetPlayerVipLevel( playerid, g_irresistibleVipItems[ new_vip_item ] [ E_ID ], .interval = 0 );
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GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
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SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have upgraded to %s for %s Irresistible Coins!", g_irresistibleVipItems[ new_vip_item ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
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GivePlayerIrresistibleCoins( playerid, -upgrade_cost );
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SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have upgraded to %s for %s Irresistible Coins!", g_irresistibleVipItems[ new_vip_item ] [ E_NAME ], number_format( upgrade_cost, .decimals = 0 ) );
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}
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else
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{
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@ -225,7 +229,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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if ( player_coins < iCoinRequirement ) {
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SendError( playerid, "You need around %s coins before you can get this V.I.P!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) );
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SendError( playerid, "You need around %s coins before you can get this V.I.P!", number_format( iCoinRequirement - player_coins, .decimals = 2 ) );
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return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } );
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}
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@ -236,7 +240,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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SetPlayerVipLevel( playerid, selected_vip );
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// Send message
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SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have redeemed %s V.I.P for %s Irresistible Coins! Congratulations! :D", VIPToString( selected_vip ), number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
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SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have redeemed %s V.I.P for %s Irresistible Coins! Congratulations! :D", VIPToString( selected_vip ), number_format( iCoinRequirement, .decimals = 0 ) );
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// Redirect player
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ShowPlayerVipRedeemedDialog( playerid );
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@ -249,7 +253,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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new Float: iCoinRequirement = g_irreisistibleCashCards[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" );
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if ( player_coins < iCoinRequirement ) {
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SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) );
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SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .decimals = 2 ) );
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return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } );
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}
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@ -257,7 +261,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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GivePlayerCash( playerid, cash_amount );
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GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
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SendServerMessage( playerid, "You have ordered a "COL_GREEN"%s Cash Card (%s)"COL_WHITE" for %s Irresistible Coins!", g_irreisistibleCashCards[ listitem ] [ E_NAME ], number_format( cash_amount ), number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
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SendServerMessage( playerid, "You have ordered a "COL_GREEN"%s Cash Card (%s)"COL_WHITE" for %s Irresistible Coins!", g_irreisistibleCashCards[ listitem ] [ E_NAME ], number_format( cash_amount ), number_format( iCoinRequirement, .decimals = 0 ) );
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ShowPlayerHelpDialog( playerid, 10000, "You have bought a ~g~%s~w~ %s Cash Card!", number_format( cash_amount ), g_irreisistibleCashCards[ listitem ] [ E_NAME ] );
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}
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@ -267,7 +271,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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new Float: iCoinRequirement = g_irresistibleMarketItems[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" );
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if ( player_coins < iCoinRequirement ) {
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SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) );
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SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .decimals = 2 ) );
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return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } );
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}
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@ -285,7 +289,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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p_ExtraAssetSlots{ playerid } ++;
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GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
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SendServerMessage( playerid, "You have redeemed an "COL_GOLD"vehicle slot"COL_WHITE" for %s Irresistible Coins!", number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
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SendServerMessage( playerid, "You have redeemed an "COL_GOLD"vehicle slot"COL_WHITE" for %s Irresistible Coins!", number_format( iCoinRequirement, .decimals = 0 ) );
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AddPlayerNote( playerid, -1, sprintf( "Bought veh extra slot, has %d extra", p_ExtraAssetSlots{ playerid } ) );
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}
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else
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@ -293,9 +297,9 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
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AddPlayerNote( playerid, -1, sprintf( ""COL_GOLD"%s" #COL_WHITE, g_irresistibleMarketItems[ listitem ] [ E_NAME ] ) );
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SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) needs a %s. (/viewnotes)", ReturnPlayerName( playerid ), playerid, g_irresistibleMarketItems[ listitem ] [ E_NAME ] );
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SendServerMessage( playerid, "You have ordered a "COL_GOLD"%s"COL_WHITE" for %s Irresistible Coins!", g_irresistibleMarketItems[ listitem ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
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SendServerMessage( playerid, "You have ordered a "COL_GOLD"%s"COL_WHITE" for %s Irresistible Coins!", g_irresistibleMarketItems[ listitem ] [ E_NAME ], number_format( iCoinRequirement, .decimals = 0 ) );
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SendServerMessage( playerid, "Online admins have been notified of your purchase. Use "COL_GREY"/notes"COL_WHITE" to track your orders and to remind online admins." );
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ShowPlayerHelpDialog( playerid, 10000, "You can use ~y~/notes~w~ to track your orders.~n~~n~Also, admins can be called using this command." );
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ShowPlayerHelpDialog( playerid, 10000, "You can use ~y~/notes~w~ to track your orders.~n~~n~Also, admins will be reminded using this command." );
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}
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/*case 8:
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@ -330,7 +334,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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p_IrresistibleCoins[ playerid ] -= iCoinRequirement;
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SendServerMessage( playerid, "You have redeemed "COL_GOLD"Gold Rims"COL_WHITE" on your vehicle for %s Irresistible Coins!", number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
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SendServerMessage( playerid, "You have redeemed "COL_GOLD"Gold Rims"COL_WHITE" on your vehicle for %s Irresistible Coins!", number_format( iCoinRequirement, .decimals = 0 ) );
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// Receipt
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AddPlayerNote( playerid, -1, sprintf( "Bought gold rims on vehicle #%d", g_vehicleData[ playerid ] [ buyableid ] [ E_SQL_ID ] ) );
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@ -341,7 +345,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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else
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{
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SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - p_IrresistibleCoins[ playerid ], .prefix = '\0', .decimals = 2 ) );
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SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - p_IrresistibleCoins[ playerid ], .decimals = 2 ) );
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return ShowPlayerCoinMarketDialog( playerid, true );
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}
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}*/
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@ -362,7 +366,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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new Float: player_coins = GetPlayerIrresistibleCoins( playerid );
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if ( player_coins < iCoinRequirement ) {
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SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) );
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SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .decimals = 2 ) );
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return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_ASSETS );
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}
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@ -401,6 +405,7 @@ CMD:vip( playerid, params[ ] )
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strcat( vip_description, "Coin generation increase\t0%\t10%\t25%\n" );
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strcat( vip_description, "Ability to transfer coins P2P\tN\tY\tY\n" );
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strcat( vip_description, "Ability to use two jobs (/vipjob)\tN\tN\tY\n" );
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strcat( vip_description, "Premium home listing fees waived\tN\tN\tY\n" );
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strcat( vip_description, "Tax reduction\t0%\t0%\t50%\n" );
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strcat( vip_description, "Inactive asset protection\t14\t14\t30\n" );
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strcat( vip_description, "Total Vehicle component editing slots\t4\t6\t10\n" );
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@ -431,7 +436,7 @@ stock ShowPlayerCoinMarketDialog( playerid, page = ICM_PAGE_DEFAULT )
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new Float: discount = GetGVarFloat( "vip_discount" );
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new szMarket[ 512 ] = ""COL_GREY"Item Name\t"COL_GREY"Coins Needed\n";
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if ( page == ICM_PAGE_DEFAULT )
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if ( page == ICM_PAGE_DEFAULT || page == ICM_PAGE_UPGRADE )
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{
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new current_vip = GetPlayerVIPLevel( playerid );
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new Float: days_left = float( GetPlayerVIPDuration( playerid ) ) / 86400.0;
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@ -445,22 +450,25 @@ stock ShowPlayerCoinMarketDialog( playerid, page = ICM_PAGE_DEFAULT )
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new Float: iCoinRequirement = g_irresistibleVipItems[ i ] [ E_PRICE ] * discount;
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if ( current_vip != 0 && current_vip != g_irresistibleVipItems[ i ] [ E_ID ] ) {
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format( szMarket, sizeof( szMarket ), "%s{333333}%s\t{333333}%s\n", szMarket, g_irresistibleVipItems[ i ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
|
||||
format( szMarket, sizeof( szMarket ), "%s{333333}%s\t{333333}%s\n", szMarket, g_irresistibleVipItems[ i ] [ E_NAME ], number_format( iCoinRequirement, .decimals = 0 ) );
|
||||
} else {
|
||||
format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GOLD"%s\n", szMarket, g_irresistibleVipItems[ i ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
|
||||
format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GOLD"%s\n", szMarket, g_irresistibleVipItems[ i ] [ E_NAME ], number_format( iCoinRequirement, .decimals = 0 ) );
|
||||
}
|
||||
}
|
||||
|
||||
// upgrade vip
|
||||
if ( current_vip >= VIP_REGULAR && current_vip < VIP_GOLD && days_left >= 3.0 )
|
||||
new
|
||||
Float: upgrade_cost = floatround( GetPlayerUpgradeVIPCost( playerid, days_left ), floatround_ceil );
|
||||
|
||||
if ( current_vip >= VIP_REGULAR && current_vip < VIP_GOLD && days_left >= 3.0 && upgrade_cost )
|
||||
{
|
||||
new iCoinRequirement = floatround( g_irresistibleVipItems[ sizeof( g_irresistibleVipItems ) - current_vip ] [ E_PRICE ] * discount * ( days_left / 30.0 ), floatround_ceil );
|
||||
format( szMarket, sizeof( szMarket ), "%sUpgrade V.I.P\t"COL_GOLD"%s\n", szMarket, number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
|
||||
format( szMarket, sizeof( szMarket ), "%sUpgrade V.I.P\t"COL_GOLD"%s\n", szMarket, number_format( upgrade_cost, .decimals = 0 ) );
|
||||
}
|
||||
else strcat( szMarket, "{333333}Upgrade V.I.P\t{333333}Unavailable\n" );
|
||||
|
||||
// thats it
|
||||
strcat( szMarket, ""COL_GREEN"Buy shark cards...\t"COL_GREEN">>>\n" );
|
||||
strcat( szMarket, ""COL_PURPLE"Buy premium homes...\t"COL_PURPLE">>>\n" );
|
||||
strcat( szMarket, ""COL_GREY"See other items...\t"COL_GREY">>>" );
|
||||
return ShowPlayerDialog( playerid, DIALOG_IC_MARKET, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin -{FFFFFF} Market", szMarket, "Select", "" );
|
||||
}
|
||||
@ -471,7 +479,7 @@ stock ShowPlayerCoinMarketDialog( playerid, page = ICM_PAGE_DEFAULT )
|
||||
for( new i = 0; i < sizeof( g_irreisistibleCashCards ); i++ )
|
||||
{
|
||||
new iCoinRequirement = floatround( g_irreisistibleCashCards[ i ] [ E_PRICE ] * discount );
|
||||
format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GREEN"%s\t"COL_GOLD"%s\n", szMarket, g_irreisistibleCashCards[ i ] [ E_NAME ], number_format( g_irreisistibleCashCards[ i ] [ E_ID ] ), number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
|
||||
format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GREEN"%s\t"COL_GOLD"%s\n", szMarket, g_irreisistibleCashCards[ i ] [ E_NAME ], number_format( g_irreisistibleCashCards[ i ] [ E_ID ] ), number_format( iCoinRequirement, .decimals = 0 ) );
|
||||
}
|
||||
return ShowPlayerDialog( playerid, DIALOG_IC_MARKET_3, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin -{FFFFFF} Cash Cards", szMarket, "Select", "Back" );
|
||||
}
|
||||
@ -479,10 +487,8 @@ stock ShowPlayerCoinMarketDialog( playerid, page = ICM_PAGE_DEFAULT )
|
||||
{
|
||||
for( new i = 0; i < sizeof( g_irresistibleMarketItems ); i++ )
|
||||
{
|
||||
new
|
||||
iCoinRequirement = floatround( g_irresistibleMarketItems[ i ] [ E_PRICE ] * discount );
|
||||
|
||||
format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GOLD"%s\n", szMarket, g_irresistibleMarketItems[ i ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
|
||||
new iCoinRequirement = floatround( g_irresistibleMarketItems[ i ] [ E_PRICE ] * discount );
|
||||
format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GOLD"%s\n", szMarket, g_irresistibleMarketItems[ i ] [ E_NAME ], number_format( iCoinRequirement, .decimals = 0 ) );
|
||||
}
|
||||
return ShowPlayerDialog( playerid, DIALOG_IC_MARKET_2, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin -{FFFFFF} Asset Market", szMarket, "Select", "Back" );
|
||||
}
|
||||
@ -563,3 +569,23 @@ stock VIPToColor( viplvl )
|
||||
}
|
||||
return string;
|
||||
}
|
||||
|
||||
stock Float: GetPlayerUpgradeVIPCost( playerid, Float: days_left = 30.0 )
|
||||
{
|
||||
new
|
||||
current_vip = GetPlayerVIPLevel( playerid );
|
||||
|
||||
if ( current_vip != VIP_BRONZE && current_vip != VIP_REGULAR )
|
||||
return 0.0;
|
||||
|
||||
new
|
||||
Float: total_cost = 0.0;
|
||||
|
||||
switch ( current_vip )
|
||||
{
|
||||
case VIP_BRONZE: total_cost = g_irresistibleVipItems[ 0 ] [ E_PRICE ] - g_irresistibleVipItems[ 1 ] [ E_PRICE ];
|
||||
case VIP_REGULAR: total_cost = g_irresistibleVipItems[ 1 ] [ E_PRICE ] - g_irresistibleVipItems[ 2 ] [ E_PRICE ];
|
||||
}
|
||||
|
||||
return total_cost * GetGVarFloat( "vip_discount" ) * ( days_left / 30.0 );
|
||||
}
|
||||
|
@ -16,6 +16,7 @@
|
||||
#define COL_DIAMOND "{4EE2EC}"
|
||||
#define COL_GREY "{C0C0C0}"
|
||||
#define COL_PINK "{FF0770}"
|
||||
#define COL_PURPLE "{885EAD}"
|
||||
#define COL_WHITE "{FFFFFF}"
|
||||
#define COL_ORANGE "{FF7500}"
|
||||
#define COL_GANG "{009999}"
|
||||
|
@ -16,7 +16,7 @@
|
||||
#pragma option -d3
|
||||
#pragma dynamic 7200000
|
||||
|
||||
// #define DEBUG_MODE
|
||||
#define DEBUG_MODE
|
||||
|
||||
#if defined DEBUG_MODE
|
||||
#pragma option -d3
|
||||
|
Loading…
Reference in New Issue
Block a user