65df9ffaf3
Leader isn't shown in the gang members list, because his current gang wasn't being set to his new gang ID. Upon gang creation, added an SQL query that updates the player's gang ID with the new gang created. |
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.. | ||
anticheat | ||
cnr | ||
config | ||
gta | ||
_blank.pwn | ||
_main.pwn | ||
analytics.pwn | ||
attachments.pwn | ||
floodcontrol.pwn | ||
helpers.pwn | ||
lookup.pwn | ||
mailer.pwn | ||
physics_dynamic.pwn | ||
README.md | ||
sampac.pwn | ||
security.pwn | ||
servervars.pwn |
Irresistible Gaming Development Framework
Copyright (C) 2011-2019
Source Contributors: Lorenc, Stev, Damen
BIG THANKS to Stev, Nibble, Banging7Grams, Kova, Queen and Panther for making this possible.
Custom Script Callbacks
SetPlayerRandomSpawn( playerid )
- Called when a player is attempting to be respawned somewhere randomly
OnServerUpdate( )
- Called every second (or sooner) indefinitely
OnServerTickSecond( )
- Called every second (specifically) indefinitely
OnPlayerUpdateEx( playerid )
- Same interval as OnServerUpdate, but it is called indefinitely for every player in-game
- When you wish to update something frequently, but not use OnPlayerUpdate
OnPlayerTickSecond( playerid )
- Called every second (specifically a second) for a player, indefinitely
OnServerGameDayEnd( )
- Called every 24 minutes in-game (basically when a new day starts)
OnNpcConnect( npcid )
- Called specifically when an NPC connects, as OnPlayerConnect will not
OnNpcDisconnect( npcid, reason )
- Called specifically when an NPC disconnects, as OnPlayerDisconnect will not
OnPlayerDriveVehicle( playerid, vehicleid )
- Called when a player enters a vehicle as a driver
OnPlayerPassedBanCheck( playerid )
- Called when a player passes a ban check (done before authenticating)
OnPlayerRegister( playerid )
- Called when a player successfully registers an account
OnPlayerLogin( playerid )
- Called when a player successfully logs into their account
OnHouseOwnerChange( houseid, ownerid )
- Called when the ownership of a home is changed
OnPlayerFirstSpawn( playerid )
- Called when a player spawns for the first time
OnPlayerMovieMode( playerid, toggled )
- Called when player toggles movie mode
OnPlayerAccessEntrance( playerid, entranceid )
- Called when a player accesses an entrance id
OnPlayerEndModelPreview( playerid, handleid )
- Called when a player closes a model preview
OnGangLoad( gangid )
- Called when a gang is loaded
OnGangUnload( gangid, bool: deleted )
- Called when a gang is unloaded (or deleted)
OnPlayerJoinGang( playerid, gangid )
- Called when a player joins a gang
OnPlayerLeaveGang( playerid, gangid, reason )
- Called when a player leaves a gang
OnPlayerEnterHouse( playerid, houseid )
- Called when a player enters a house
OnPlayerAttemptBreakIn( playerid, houseid, businessid )
- Called when a player attempts to break into a business/house
OnPlayerLoadTextdraws( playerid )
- Called when a player is loading textdraws
OnPlayerUnloadTextdraws( playerid )
- Called when a player is unloading textdraws (on death, request class...)
OnPlayerC4Blown( playerid, Float: X, Float: Y, Float: Z, worldid )
- Called when a player C4 is blown
OnPlayerJailed( playerid )
- Called when a player is jailed
OnPlayerUnjailed( playerid, reasonid )
- Called when a player is unjailed for a reason id
OnPlayerArrested( playerid, victimid, totalarrests, totalpeople )
- Called when a player is arrested
OnPlayerMoneyChanged( playerid, amount )
- Called when a player's money is changed
OnServerVariablesLoaded( )
- Called when server variables are fully loaded