sfcnr/pawno/include/anticheat/player.inc

84 lines
2.3 KiB
PHP

/*
PROJECT <> SA:MP Anticheat Plug-in
LICENSE <> See LICENSE in the top level directory.
AUTHOR(S) <> Lorenc_ (zeelorenc@hotmail.com)
PURPOSE <> Providing datastructures for the internal SA:MP Server.
Copyright (C) 2014 SA:MP Anticheat Plug-in.
The Project is available on https://github.com/myudev/SAMPAC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#include < a_samp >
// Macro Definitions (Global)
#define ac_IsPlayerSpawned(%0) (p_acSpawned{%0})
// Variables (Player)
enum E_PLAYER_HITPOINTS
{
Float: E_POINTS, E_UPDATE_TIME, E_UPDATE_FAIL,
bool: E_SYNCED
};
enum E_PLAYER_REMOTEJACK
{
Float: E_LAST_X, Float: E_LAST_Y, Float: E_LAST_Z,
E_LAST_VEH
};
new
// General
bool: p_acSpawned [ MAX_PLAYERS char ],
p_acUpdateTime [ MAX_PLAYERS ],
// Weapon Hacks
bool: p_PlayerHasWeapon [ MAX_PLAYERS ] [ AC_MAX_WEAPONS char ],
//p_PlayerWeaponUpdateTime [ MAX_PLAYERS ],
p_SelectedClassID [ MAX_PLAYERS ],
// Spectating
//bool: p_SpectatePermission [ MAX_PLAYERS char ],
//p_PlayerSpectateUpdateTime [ MAX_PLAYERS ],
// Airbrake
Float: p_abLastPosition [ MAX_PLAYERS ] [ 3 ],
p_abLastTick [ MAX_PLAYERS ],
p_abPosTick [ MAX_PLAYERS ],
p_abDetected [ MAX_PLAYERS char ],
p_abResetTimer [ MAX_PLAYERS ],
// Pro-Aim
p_silentAimbotLastCalled [ MAX_PLAYERS ],
// Auto Cbug
p_cbugKeyTicks [ MAX_PLAYERS ],
p_cbugFireTicks [ MAX_PLAYERS ],
p_cbugWarns [ MAX_PLAYERS char ],
// Flying
p_FlyHacksTick [ MAX_PLAYERS ],
p_FlyHacksWarns [ MAX_PLAYERS char ],
// Remote Jacking
p_remoteJackData [ MAX_PLAYERS ] [ E_PLAYER_REMOTEJACK ]
;
// Functions (Player)