Commit Graph

14 Commits

Author SHA1 Message Date
Steven Howard
bcff7701ab Merged master into damage_feed 2018-10-13 11:13:23 +01:00
Steven Howard
598b0c6fda adding hitmarker textdraw into damage_feed file.
cleanup variables
2018-10-11 14:21:51 +01:00
Lorenc Pekaj
05cd9b1722 fire system retouched - use /fires ... based off map icons ... no more textdraws 2018-10-11 20:19:30 +11:00
Lorenc Pekaj
a4cf751cec add model preview functionality ... makes previewing models before buying seamless 2018-10-09 10:04:42 +11:00
Lorenc Pekaj
43525a52aa store progress bar in progress.pwn and use progressbarv2 2018-10-08 21:02:19 +11:00
Lorenc Pekaj
6c0ae4134c add progress bar to experience 2018-09-29 19:25:39 +10:00
Lorenc Pekaj
4bf6b8f33e introduce OnPlayerFirstSpawn( p ), OnPlayerMoveMode( p, t ) ... move animation to /features/animations.pwn 2018-09-26 14:04:39 +10:00
Lorenc Pekaj
d0aab3adb6 passive mode green textdraw 2018-09-26 01:52:53 +10:00
Steven Howard
1ebbadeeb8 adds /passivelist
adds a textdraw quite like "admon on duty" and it's "Passive Mode"
2018-09-25 16:17:34 +01:00
Lorenc Pekaj
3f47179dba code cleanup on the casino parts 2018-09-16 16:49:26 +10:00
Lorenc Pekaj
7ea55e0743 convert more player textdraws (that use global td) to actual player textdraw 2018-09-16 15:34:42 +10:00
Lorenc Pekaj
eeb3a33e8b finish modulizing slot machines 2018-09-11 06:48:22 +10:00
Lorenc Pekaj
2f710a8f1a move textdraws into textdraw module ... removed pointless InitializeTextDraws callback 2018-09-10 07:53:46 +10:00
Lorenc Pekaj
984f154d93 administration commands placed into modules 2018-09-10 06:55:38 +10:00