Lorenc Pekaj
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84c6e464f5
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move class information into classes.pwn
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2018-10-17 03:20:47 +11:00 |
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Steven Howard
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bcff7701ab
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Merged master into damage_feed
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2018-10-13 11:13:23 +01:00 |
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Steven Howard
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598b0c6fda
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adding hitmarker textdraw into damage_feed file.
cleanup variables
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2018-10-11 14:21:51 +01:00 |
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Lorenc Pekaj
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05cd9b1722
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fire system retouched - use /fires ... based off map icons ... no more textdraws
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2018-10-11 20:19:30 +11:00 |
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Lorenc Pekaj
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a4cf751cec
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add model preview functionality ... makes previewing models before buying seamless
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2018-10-09 10:04:42 +11:00 |
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Lorenc Pekaj
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43525a52aa
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store progress bar in progress.pwn and use progressbarv2
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2018-10-08 21:02:19 +11:00 |
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Lorenc Pekaj
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6c0ae4134c
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add progress bar to experience
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2018-09-29 19:25:39 +10:00 |
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Lorenc Pekaj
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4bf6b8f33e
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introduce OnPlayerFirstSpawn( p ), OnPlayerMoveMode( p, t ) ... move animation to /features/animations.pwn
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2018-09-26 14:04:39 +10:00 |
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Lorenc Pekaj
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d0aab3adb6
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passive mode green textdraw
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2018-09-26 01:52:53 +10:00 |
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Steven Howard
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1ebbadeeb8
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adds /passivelist
adds a textdraw quite like "admon on duty" and it's "Passive Mode"
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2018-09-25 16:17:34 +01:00 |
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Lorenc Pekaj
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3f47179dba
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code cleanup on the casino parts
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2018-09-16 16:49:26 +10:00 |
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Lorenc Pekaj
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7ea55e0743
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convert more player textdraws (that use global td) to actual player textdraw
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2018-09-16 15:34:42 +10:00 |
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Lorenc Pekaj
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eeb3a33e8b
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finish modulizing slot machines
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2018-09-11 06:48:22 +10:00 |
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Lorenc Pekaj
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2f710a8f1a
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move textdraws into textdraw module ... removed pointless InitializeTextDraws callback
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2018-09-10 07:53:46 +10:00 |
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Lorenc Pekaj
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984f154d93
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administration commands placed into modules
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2018-09-10 06:55:38 +10:00 |
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