sfcnr/gamemodes/irresistible
2018-09-15 12:26:54 +10:00
..
anticheat vending machine bug fix 2018-09-11 07:58:33 +10:00
cnr fix pool issues and add protection against pool players for rob, kill, etc.. 2018-09-15 12:26:54 +10:00
config setlevel was not working for level 6 ... moved server defs to _config 2018-09-15 12:05:53 +10:00
gta store valid car mod data in gta folder 2018-09-11 05:58:22 +10:00
_blank.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
_main.pwn features thrown into cnr ... gangs has now its own index include 2018-09-10 07:18:09 +10:00
analytics.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
attachments.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
floodcontrol.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
helpers.pwn move clearchat feature to helpers 2018-09-13 04:03:16 +10:00
lookup.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
mailer.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
README.md modularize chuffsec 2018-09-11 17:30:24 +10:00
sampac.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
security.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
servervars.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00

/*

					Irresistible Gaming Development Framework
						  	   Copyright (c) 2018

This framework allows you to easily collaborate on Irresistible Gaming servers.

Internal Server Callbacks (Hookable):
	- SetPlayerRandomSpawn( )
		* When a player is attempting to spawn somewhere randomly

	- OnServerUpdate( )

	- OnPlayerUpdateEx( )

	- OnNpcConnect( npcid )

	- OnPlayerDriveVehicle( playerid, vehicleid )

*/