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Sync |
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.. | ||
anticheat | ||
cnr | ||
config | ||
gta | ||
_blank.pwn | ||
_main.pwn | ||
analytics.pwn | ||
attachments.pwn | ||
floodcontrol.pwn | ||
helpers.pwn | ||
lookup.pwn | ||
mailer.pwn | ||
README.md | ||
sampac.pwn | ||
security.pwn | ||
servervars.pwn |
Irresistible Gaming Development Framework
Copyright (C) 2011-2018
Source Contributors: Lorenc ("Lorenc") Pekaj, Steven ("Stev") Howard
BIG THANKS to Stev, Nibble, Banging7Grams, Kova, Queen and Panther for making this possible.
Script Callbacks
public SetPlayerRandomSpawn( playerid )
- Called when a player is attempting to be respawned somewhere randomly
public OnServerUpdate( )
- Called every second (or sooner) indefinitely
public OnPlayerUpdateEx( playerid )
- Same interval as OnServerUpdate, but it is called indefinitely for every player in-game
- When you wish to update something frequently, but not use OnPlayerUpdate
OnServerGameDayEnd( )
- Called every 24 minutes in-game (basically when a new day starts)
OnNpcConnect( npcid )
- Called specifically when an NPC connects, as OnPlayerConnect will not
OnNpcDisconnect( npcid, reason )
- Called specifically when an NPC disconnects, as OnPlayerDisconnect will not
OnPlayerDriveVehicle( playerid, vehicleid )
- Called when a player enters a vehicle as a driver
OnPlayerLogin( playerid, accountid )
- Called when a player successfully logs into their account
OnHouseOwnerChange( houseid, ownerid )
- Called when the ownership of a home is changed
OnPlayerFirstSpawn( playerid )
- Called when a player spawns for the first time
OnPlayerMovieMode( playerid, toggled )
- Called when player toggles movie mode
OnPlayerAccessEntrance( playerid, entranceid )
- Called when a player accesses an entrance id
OnPlayerEndModelPreview( playerid, handleid )
- Called when a player closes a model preview