sfcnr/gamemodes/irresistible/cnr/features/damage_feed.pwn

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/*
* Irresistible Gaming (c) 2018
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* Developed by Steven Howard, Oscar "Slice" Broman
* Module: cnr/features/damage_feed.pwn
* Purpose: damage feed for dmers
*/
/* ** Includes ** */
#include < YSI\y_hooks >
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/* ** Macros ** */
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#define IsDamageFeedActive(%0) ( IsPlayerSettingToggled( %0, SETTING_HITMARKER ) )
#define IsPlayerHit(%0) ( p_GotHit{%0} )
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/* ** Definitions ** */
#define MAX_FEED_HEIGHT ( 5 )
#define HIDE_FEED_DELAY ( 3000 )
#define MAX_UPDATE_RATE ( 250 )
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#define TYPE_GIVEN ( 1 )
#define TYPE_TAKEN ( 2 )
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#define TEXTDRAW_ADDON ( 100.0 )
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/* ** Forwards ** */
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forward OnPlayerFeedUpdate ( playerid );
forward OnPlayerTakenDamage ( playerid, issuerid, Float: amount, weaponid, bodypart );
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/* ** Variables ** */
enum E_DAMAGE_FEED
{
E_ISSUER, E_NAME[ MAX_PLAYER_NAME ], Float: E_AMOUNT,
E_WEAPON, E_TICK
};
enum E_HITMARKER_SOUND
{
E_NAME[ 10 ], E_SOUND_ID
};
new
p_HitmarkerSound [ MAX_PLAYERS char ]
;
static stock
g_damageGiven [ MAX_PLAYERS ][ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ],
g_damageTaken [ MAX_PLAYERS ][ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ],
Text3D: g_BulletLabel [ MAX_PLAYERS ],
g_BulletTimer [ MAX_PLAYERS ],
p_PlayerDamageObject [ MAX_PLAYERS ],
bool: p_GotHit [ MAX_PLAYERS char ],
PlayerText: g_damageFeedTakenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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PlayerText: g_damageFeedGivenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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//PlayerText: p_DamageTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
g_HitmarkerSounds [ ][ E_HITMARKER_SOUND ] =
{
{ "Bell Ding", 17802 }, { "Soft Beep", 5205 }, { "Low Blip", 1138 }, { "Med Blip", 1137 },
{ "High Blip", 1139 }, { "Bling", 5201 }
},
p_damageFeedTimer [ MAX_PLAYERS ] = { -1, ... },
p_lastFeedUpdate [ MAX_PLAYERS ]
;
/* ** Hooks ** */
hook OnPlayerConnect( playerid )
{
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for( new x = 0; x < sizeof( g_damageGiven[ ] ); x ++) {
g_damageGiven[ playerid ][ x ][ E_TICK ] = 0;
g_damageTaken[ playerid ][ x ][ E_TICK ] = 0;
}
p_lastFeedUpdate[ playerid ] = GetTickCount( );
/* ** Textdraws ** */
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/*p_DamageTD[ playerid ] = CreatePlayerTextDraw(playerid, 357.000000, 208.000000, "~r~~h~300.24 DAMAGE");
PlayerTextDrawBackgroundColor(playerid, p_DamageTD[ playerid ], 255);
PlayerTextDrawFont(playerid, p_DamageTD[ playerid ], 3);
PlayerTextDrawLetterSize(playerid, p_DamageTD[ playerid ], 0.400000, 1.000000);
PlayerTextDrawColor(playerid, p_DamageTD[ playerid ], -1);
PlayerTextDrawSetOutline(playerid, p_DamageTD[ playerid ], 1);
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PlayerTextDrawSetProportional(playerid, p_DamageTD[ playerid ], 1);*/
return 1;
}
hook OnPlayerDisconnect( playerid, reason )
{
p_HitmarkerSound{ playerid } = 0;
return 1;
}
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
if ( dialogid == DIALOG_MODIFY_HITSOUND && response )
{
p_HitmarkerSound{ playerid } = listitem;
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have changed your hitmarker sound to "COL_GREY"%s"COL_WHITE".", g_HitmarkerSounds[ listitem ] [ E_NAME ] );
PlayerPlaySound( playerid, g_HitmarkerSounds[ listitem ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 );
ShowSoundsMenu( playerid );
}
return 1;
}
/* ** Functions ** */
function OnHideBulletLabel( playerid )
{
DestroyDynamic3DTextLabel( g_BulletLabel[ playerid ] );
KillTimer( g_BulletTimer[ playerid ] ); g_BulletTimer[ playerid ] = -1;
return 1;
}
public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypart )
{
/* ** Label Damage Indicator ** */
if ( issuerid != INVALID_PLAYER_ID )
{
static Float: fromX, Float: fromY, Float: fromZ;
static Float: toX, Float: toY, Float: toZ;
if ( IsValidDynamic3DTextLabel( g_BulletLabel[ issuerid ] ) )
{
DestroyDynamic3DTextLabel( g_BulletLabel[ issuerid ] );
KillTimer( g_BulletTimer[ issuerid ] );
g_BulletTimer[ issuerid ] = -1;
}
GetPlayerLastShotVectors( issuerid, fromX, fromY, fromZ, toX, toY, toZ );
g_BulletLabel[ issuerid ] = CreateDynamic3DTextLabel( sprintf( "%.0f", amount ), 0xDD202088, toX, toY, toZ, 100.0, playerid, INVALID_VEHICLE_ID, 0, GetPlayerVirtualWorld( playerid ), GetPlayerInterior( playerid ) );
Streamer_Update( issuerid, STREAMER_TYPE_3D_TEXT_LABEL );
g_BulletTimer[ issuerid ] = SetTimerEx( "OnHideBulletLabel", 3000, false, "d", issuerid );
/* ** Armour and Health Object Damage ** */
if ( !IsPlayerHit( playerid ) )
{
static
Float: fArmour;
if ( GetPlayerArmour( playerid, fArmour ) )
{
SetPlayerAttachedObject(playerid, 4, fArmour == 0 ? ( 1240 ) : ( 1242 ), 1, 1.400000, -0.004999, 0.034999, 4.499999, 83.500030, -3.799998, 1.000000, 1.000000, 1.026999);
SetTimerEx( "HideDamageObject", 1000, false, "d", playerid );
Streamer_Update(playerid, STREAMER_TYPE_OBJECT );
p_GotHit{ playerid } = true;
}
}
/* ** Hitmarker ** */
DamageFeedAddHitGiven( issuerid, playerid, amount, weaponid );
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// play noise
if ( IsDamageFeedActive( issuerid ) )
{
new
soundid = p_VIPLevel[ issuerid ] ? p_HitmarkerSound{ issuerid } : 0;
PlayerPlaySound( issuerid, g_HitmarkerSounds[ soundid ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 );
}
}
DamageFeedAddHitTaken( playerid, issuerid, amount, weaponid );
return 1;
}
function HideDamageObject( playerid )
{
if( IsPlayerAttachedObjectSlotUsed( playerid, 4 ) )
RemovePlayerAttachedObject( playerid, 4 );
DestroyObject( p_PlayerDamageObject[ playerid ] );
p_GotHit{ playerid } = false;
return 1;
}
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public OnPlayerFeedUpdate( playerid )
{
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p_damageFeedTimer[ playerid ] = -1;
if ( IsPlayerConnected( playerid ) && IsDamageFeedActive( playerid ) ) {
UpdateDamageFeed( playerid, true );
}
return 1;
}
stock CreateBulletLabel( playerid, weaponid, Float: amount )
{
if ( IsPlayerInCasino( playerid ) || IsPlayerInPaintBall( playerid ) || IsPlayerInEvent( playerid ) || IsPlayerInMinigame( playerid ) )
return;
}
stock DamageFeedAddHitGiven( playerid, issuerid, Float: amount, weaponid )
{
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foreach( new i : Player ) if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid && i != playerid ) {
AddDamageHit( g_damageGiven[ i ], i, issuerid, amount, weaponid );
}
AddDamageHit( g_damageGiven[ playerid ], playerid, issuerid, amount, weaponid );
}
stock DamageFeedAddHitTaken( playerid, issuerid, Float: amount, weaponid )
{
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foreach( new i : Player ) if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid && i != playerid ) {
AddDamageHit( g_damageTaken[ i ], i, issuerid, amount, weaponid );
}
AddDamageHit( g_damageTaken[ playerid ], playerid, issuerid, amount, weaponid );
}
stock UpdateDamageFeed( playerid, bool: modified = false )
{
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if ( !IsDamageFeedActive( playerid ) )
{
if ( g_damageFeedGivenTD[ playerid ] != PlayerText: INVALID_TEXT_DRAW ) {
PlayerTextDrawDestroy( playerid, g_damageFeedGivenTD[ playerid ] );
g_damageFeedGivenTD[ playerid ] = PlayerText: INVALID_TEXT_DRAW;
}
if ( g_damageFeedTakenTD[ playerid ] != PlayerText: INVALID_TEXT_DRAW ) {
PlayerTextDrawDestroy( playerid, g_damageFeedTakenTD[ playerid ] );
g_damageFeedTakenTD[ playerid ] = PlayerText: INVALID_TEXT_DRAW;
}
return 1;
}
/* ** Textdraws ** */
if ( g_damageFeedGivenTD[ playerid] == PlayerText: INVALID_TEXT_DRAW )
{
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new PlayerText: handle = CreatePlayerTextDraw( playerid, ( 320.0 - TEXTDRAW_ADDON ), 340.0, "_");
if ( handle == PlayerText: INVALID_TEXT_DRAW )
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return print("[DAMAGE FEED ERROR]: Unable to create TD (given damage)" );
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PlayerTextDrawBackgroundColor(playerid, handle, 117 );
PlayerTextDrawAlignment( playerid, handle, 2 );
PlayerTextDrawFont( playerid, handle, 1 );
PlayerTextDrawLetterSize( playerid, handle, 0.200000, 0.899999 );
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PlayerTextDrawColor( playerid, handle, 0xDD2020FF );
PlayerTextDrawSetOutline( playerid, handle, 1 );
PlayerTextDrawSetProportional( playerid, handle, 1 );
PlayerTextDrawSetSelectable( playerid, handle, 0 );
g_damageFeedGivenTD[ playerid ] = handle;
}
if ( g_damageFeedTakenTD[ playerid] == PlayerText: INVALID_TEXT_DRAW )
{
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new PlayerText: handle = CreatePlayerTextDraw( playerid, ( TEXTDRAW_ADDON + 320.0 ), 340.0, "_");
if ( handle == PlayerText: INVALID_TEXT_DRAW )
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return print("[DAMAGE FEED ERROR]: Unable to create TD (taken damage)" );
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PlayerTextDrawBackgroundColor(playerid, handle, 117 );
PlayerTextDrawAlignment( playerid, handle, 2 );
PlayerTextDrawFont( playerid, handle, 1 );
PlayerTextDrawLetterSize( playerid, handle, 0.200000, 0.899999 );
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PlayerTextDrawColor( playerid, handle, 1069804543 );
PlayerTextDrawSetOutline( playerid, handle, 1 );
PlayerTextDrawSetProportional( playerid, handle, 1 );
PlayerTextDrawSetSelectable( playerid, handle, 0 );
g_damageFeedTakenTD[ playerid ] = handle;
}
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/* ** Core ** */
new szTick = GetTickCount( );
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if ( szTick == 0 ) szTick = 1;
new lowest_tick = szTick + 1;
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for( new givenid = 0; givenid < sizeof( g_damageGiven[ ] ) - 1; givenid ++)
{
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if ( !g_damageGiven[ playerid ][ givenid ][ E_TICK ] ) {
break;
}
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if ( szTick - g_damageGiven[ playerid ][ givenid ][ E_TICK ] >= HIDE_FEED_DELAY )
{
modified = true;
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for( new j = givenid; j < sizeof( g_damageGiven[ ] ) - 1; j++ ) {
g_damageGiven[ playerid ][ j ][ E_TICK ] = 0;
}
break;
}
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if ( g_damageGiven[ playerid ][ givenid ][ E_TICK ] < lowest_tick ) {
lowest_tick = g_damageGiven[ playerid ][ givenid ][ E_TICK ];
}
}
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for( new takenid = 0; takenid < sizeof( g_damageTaken[ ] ) - 1; takenid ++)
{
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if ( !g_damageTaken[ playerid ][ takenid ][ E_TICK ] ) {
break;
}
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if ( szTick - g_damageTaken[ playerid ][ takenid ][ E_TICK ] >= HIDE_FEED_DELAY )
{
modified = true;
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for( new j = takenid; j < sizeof( g_damageTaken[ ] ) - 1; j++ ) {
g_damageTaken[ playerid ][ j ][ E_TICK ] = 0;
}
break;
}
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if ( g_damageTaken[ playerid ][ takenid ][ E_TICK ] < lowest_tick ) {
lowest_tick = g_damageTaken[ playerid ][ takenid ][ E_TICK ];
}
}
if ( p_damageFeedTimer[ playerid ] != -1 ) {
KillTimer( p_damageFeedTimer[ playerid ] );
}
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if ( ( szTick - p_lastFeedUpdate[ playerid ] ) < MAX_UPDATE_RATE && modified )
{
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p_damageFeedTimer[ playerid ] = SetTimerEx( "OnPlayerFeedUpdate", MAX_UPDATE_RATE - ( szTick - p_lastFeedUpdate[ playerid ] ) + 10, false, "d", playerid );
}
else
{
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if ( lowest_tick == ( szTick + 1 ) )
{
p_damageFeedTimer[playerid] = -1;
modified = true;
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}
else
{
p_damageFeedTimer[playerid] = SetTimerEx( "OnPlayerFeedUpdate", HIDE_FEED_DELAY - ( szTick - lowest_tick ) + 10, false, "i", playerid );
}
if (modified)
{
UpdateDamageFeedLabel( playerid );
p_lastFeedUpdate[ playerid ] = szTick;
}
}
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return 1;
}
stock UpdateDamageFeedLabel( playerid )
{
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new
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szLabel[ 64 * MAX_FEED_HEIGHT ] = "";
for( new givenid = 0; givenid < sizeof( g_damageGiven[ ] ) - 1; givenid ++)
{
if ( !g_damageGiven[ playerid ][ givenid ][ E_TICK ] )
break;
new szWeapon[ 32 ];
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if ( g_damageGiven[ playerid ][ givenid ][ E_WEAPON ] == -1 ) {
szWeapon = "Multiple";
}
else {
GetWeaponName( g_damageGiven[ playerid ][ givenid ][ E_WEAPON ], szWeapon, sizeof( szWeapon ) );
}
if ( g_damageGiven[ playerid ][ givenid ][ E_ISSUER ] == INVALID_PLAYER_ID )
{
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format( szLabel, sizeof( szLabel ), "%s%s ~w~+%.2f~n~", szLabel, szWeapon, g_damageGiven[ playerid ][ givenid ][ E_AMOUNT ] );
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}
else
{
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format( szLabel, sizeof( szLabel ), "%s%s - %s ~w~+%.2f~n~", szLabel, szWeapon, g_damageGiven[ playerid ][ givenid ][ E_NAME ], g_damageGiven[ playerid ][ givenid ][ E_AMOUNT ] );
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}
}
if ( g_damageFeedGivenTD[ playerid ] == PlayerText: INVALID_TEXT_DRAW ) {
print( "[DAMAGE FEED ERROR] Doesn't have feed textdraw when needed ( g_damageFeedGivenTD )" );
}
else
{
if ( szLabel[ 0 ] )
{
PlayerTextDrawSetString( playerid, g_damageFeedGivenTD[ playerid ], szLabel );
PlayerTextDrawShow( playerid, g_damageFeedGivenTD[ playerid ] );
}
else
{
PlayerTextDrawHide( playerid, g_damageFeedGivenTD[ playerid ] );
}
}
szLabel = "";
for( new takenid = 0; takenid < sizeof( g_damageTaken[ ] ) - 1; takenid ++)
{
if ( !g_damageTaken[ playerid ][ takenid ][ E_TICK ] )
break;
new szWeapon[ 32 ];
if ( g_damageTaken[ playerid ][ takenid ][ E_WEAPON ] == -1 ) {
szWeapon = "Multiple";
}
else {
GetWeaponName( g_damageTaken[ playerid ][ takenid ][ E_WEAPON ], szWeapon, sizeof( szWeapon ) );
}
if ( g_damageTaken[ playerid ][ takenid ][ E_ISSUER ] == INVALID_PLAYER_ID )
{
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format( szLabel, sizeof( szLabel ), "%s%s ~w~-%.2f~n~", szLabel, szWeapon, g_damageTaken[ playerid ][ takenid ][ E_AMOUNT ] );
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}
else
{
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format( szLabel, sizeof( szLabel ), "%s%s - %s ~w~-%.2f~n~", szLabel, szWeapon, g_damageTaken[ playerid ][ takenid ][ E_NAME ], g_damageTaken[ playerid ][ takenid ][ E_AMOUNT ] );
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}
}
if ( g_damageFeedTakenTD[ playerid ] == PlayerText: INVALID_TEXT_DRAW ) {
print( "[DAMAGE FEED ERROR] Doesn't have feed textdraw when needed ( g_damageFeedTakenTD )" );
}
else
{
if ( szLabel[ 0 ] )
{
PlayerTextDrawSetString( playerid, g_damageFeedTakenTD[ playerid ], szLabel );
PlayerTextDrawShow( playerid, g_damageFeedTakenTD[ playerid ] );
}
else
{
PlayerTextDrawHide( playerid, g_damageFeedTakenTD[ playerid ] );
}
}
}
stock RemoveDamageHit( array[ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ], index )
{
for( new i = 0; i < MAX_FEED_HEIGHT; i ++ )
{
if ( i >= index ) {
array[ i ][ E_TICK ] = 0;
}
}
}
stock AddDamageHit( array[ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ], playerid, issuerid, Float: amount, weapon )
{
if ( ! IsDamageFeedActive( playerid ) ) {
return;
}
new szTick = GetTickCount( );
if ( szTick == 0 ) szTick = 1;
new wID = -1;
for( new i = 0; i < sizeof( array ); i ++ )
{
if ( ! array[ i ][ E_TICK ] ) {
break;
}
if ( szTick - array[ i ][ E_TICK ] >= HIDE_FEED_DELAY ) {
RemoveDamageHit( array, i );
break;
}
if ( array[ i ][ E_ISSUER ] == issuerid )
{
amount += array[ i ][ E_AMOUNT ];
wID = i;
break;
}
}
if ( wID == -1 )
{
wID = 0;
for( new i = sizeof( array ) - 1; i >= 1; i -- )
{
array[ i ] = array[ i - 1 ];
}
}
array[ wID ][ E_TICK ] = szTick;
array[ wID ][ E_AMOUNT ] = amount;
array[ wID ][ E_ISSUER ] = issuerid;
array[ wID ][ E_WEAPON ] = weapon;
GetPlayerName( issuerid, array[ wID ][ E_NAME ] , MAX_PLAYER_NAME );
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UpdateDamageFeed( playerid, true );
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}
stock ShowSoundsMenu( playerid )
{
static
szSounds[ 11 * sizeof( g_HitmarkerSounds ) ];
if ( szSounds[ 0 ] == '\0' )
{
for( new i = 0; i < sizeof( g_HitmarkerSounds ); i++ )
format( szSounds, sizeof( szSounds ), "%s%s\n", szSounds, g_HitmarkerSounds[ i ] [ E_NAME ] );
}
ShowPlayerDialog( playerid, DIALOG_MODIFY_HITSOUND, DIALOG_STYLE_LIST, ""COL_WHITE"Hitmarker Sound", szSounds, "Select", "Close" );
}
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/* ** Commands ** */
CMD:hitmarker( playerid, params[ ] )
{
ShowSoundsMenu( playerid );
return 1;
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}