Stev
846d8758b7
moving variable, to ensure objects (above head) will show correctly
2019-05-30 22:21:54 +01:00
Damen
edea5ff259
fixes detained kick on checkpoint
2019-04-14 12:42:54 -04:00
Damen
c07b0e362d
Removes Passive Mode, Creates Health Check when Arresting, and Adjusts Below Sea Level Value
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- Removes Passive Mode from the game, while keeping the Spawn Kill Protection.
- Creates a Health Check on the Victim when attempted to be affected by a LEO command (taze, cuff, arrest)
- Adjusts the value return of 'IsPlayerBelowSeaLevel' to ensure that you can still use vehicle commands when the waves flow around.
2019-04-04 01:20:00 -04:00
Stev
dab9197012
disabling some commands for battle royale
2019-02-17 21:13:32 +00:00
Lorenc Pekaj
4aedc7dd5c
use jail function in place of variable
2019-01-02 18:54:19 +11:00
Damen
f835bca30e
adds jail check to sync command
2019-01-02 01:07:25 -05:00
Lorenc Pekaj
f700d2051b
modulize banning, registration, login
2019-01-02 00:19:17 +11:00
Lorenc Pekaj
c5d887bf06
modify header of script to use simple names/aliases
2018-12-12 19:21:57 +11:00
Steven Howard
8f6621524b
playing hitmarker sound when player is spectating
2018-11-10 10:17:08 +00:00
Lorenc Pekaj
1139f4e92e
disable /sync in passive mode
2018-11-05 10:49:23 +11:00
Lorenc Pekaj
1a24034b05
damage feed object only shown if player is not in a vehicle
2018-10-16 01:39:08 +11:00
Lorenc Pekaj
60df8738df
sync refilled health bugfix
2018-10-15 21:28:05 +11:00
Lorenc Pekaj
b2c10884e8
bug fixes with sync
2018-10-15 18:11:20 +11:00
Lorenc Pekaj
68a890d747
no keystate for /s ... fixed so previous weapons are given back ... added cooldown as well
2018-10-15 15:18:42 +11:00
Steven Howard
f1ee0e9968
adds wanted levels to sync
2018-10-14 13:02:49 +01:00
Steven Howard
6dc23cb749
sync system
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/s - /sync or ( SPACE & RIGHT CLICK )
2018-10-14 09:51:07 +01:00
Lorenc Pekaj
9ed5221550
destroy damage object if it exists
2018-10-14 13:38:34 +11:00
Steven Howard
18ff02951b
hidden syncing for the time being
2018-10-13 17:06:06 +01:00
Steven Howard
7d0d72260b
global object replacement
2018-10-13 17:04:32 +01:00
Steven Howard
3fe2638959
textdraw changes
2018-10-13 15:44:04 +01:00
Steven Howard
76d2629b0a
starting sync player.
2018-10-13 15:38:02 +01:00
Steven Howard
aeabfdcdf5
removed unused function
2018-10-13 14:16:59 +01:00
Steven Howard
ad8a8b9385
removes invalid defines
2018-10-13 14:15:48 +01:00
Lorenc Pekaj
763689448f
damage feed improvements
2018-10-13 23:21:05 +11:00
Steven Howard
0e080fcd7c
3d text is attached to damaged player
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lifted the object above player name
2018-10-13 11:44:55 +01:00
Steven Howard
da428e56b6
cleaning up invalid prints and comments
2018-10-13 11:15:35 +01:00
Steven Howard
3f96fe199b
changed from object to a SetPlayerAttachedObject
2018-10-13 11:12:08 +01:00
Steven Howard
dd9a68eaa4
adds a object above the players head according to what damage has been given (armour and/or health)
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Inspired by Shini
2018-10-12 23:04:18 +01:00
Steven Howard
52146a04d2
attachs a 3D text label where the player damaged a player (known from dming)
2018-10-12 22:13:07 +01:00
Steven Howard
b74ab57bdf
removes vip requirement to change hitmarker sounds
2018-10-12 17:04:19 +01:00
Steven Howard
bdb45e28d8
moves hitmarkersound into damage_feed.pwn
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cleanup
2018-10-12 17:00:44 +01:00
Steven Howard
0250296b2b
changes textdraw colors
2018-10-12 15:59:20 +01:00
Lorenc Pekaj
c45e66e6bb
fix admin spec issue
2018-10-13 01:12:47 +11:00
Lorenc Pekaj
b73f2bb9e4
replace hitmarker with damage feed
2018-10-13 01:12:27 +11:00
Steven Howard
7fde0d019e
player change
2018-10-12 15:07:26 +01:00
Lorenc Pekaj
23fc8aa608
spectate check for player
2018-10-13 00:49:38 +11:00
Steven Howard
44f16fcc3d
changing targetid
2018-10-12 11:56:56 +01:00
Steven Howard
f179841d38
changed timer durations based on ticks
2018-10-11 16:44:11 +01:00
Steven Howard
110458523d
changing functions for given/taken feed
2018-10-11 16:36:56 +01:00
Steven Howard
45dcae630d
puching all hitsound configuration into one
2018-10-11 14:35:21 +01:00
Steven Howard
598b0c6fda
adding hitmarker textdraw into damage_feed file.
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cleanup variables
2018-10-11 14:21:51 +01:00
Steven Howard
a57114f4c1
textdraw placements
2018-10-11 14:06:18 +01:00
Steven Howard
5c635493e7
cleanup
2018-10-11 11:26:41 +01:00
Steven Howard
71dc423e88
added callback to return the damage given/taken
2018-10-11 11:26:08 +01:00
Steven Howard
0405aa45a4
remove invalid defines
2018-10-11 11:13:17 +01:00
Steven Howard
9d3fc9838e
moved into features
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changed the colors of textdraws
2018-10-11 11:10:16 +01:00